JH01 Las Eras (15 June 1808)

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9 years 11 months ago - 9 years 11 months ago #1581 by alecrespi
JH01 Las Eras (15 June 1808)



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File Name: JH01_LasEras.pdf
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Last edit: 9 years 11 months ago by Bayernkini.
The following user(s) said Thank You: Bayernkini, Achtung-Panzer

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9 years 11 months ago #1582 by Bayernkini
A new scenario and designer :)
great!

Where is the Vassal savefile?

My dice are the hell!

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9 years 11 months ago - 9 years 11 months ago #1583 by alecrespi
Here it is!

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File Name: JH01-LasEras.vsav
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Alessandro - Website Admin
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Last edit: 9 years 11 months ago by Bayernkini.

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9 years 11 months ago #1586 by Bayernkini
Fixed the Vassal setup, because it was not done as "observer" and it was only playable as French online :)

To all Vassal Scenario Desgingers:
Setup the game as "Observer" and rejoin 3-4 times from observer to observer again, before you save the setup final.
So the file can be used correct to play online :)

My dice are the hell!

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9 years 11 months ago - 9 years 11 months ago #1587 by Bayernkini
Well, we tried it today, but canceled it.
We don´t see any usefull tactical movements of French side.

The French are nearly outnumbered 100% of Units. Sure, the spanish have most weak MI, but this weakness is more than balanced because of the numbers of towns and other cover Terrain.

And if the French loose their only one ART, they can only Charge and loose :)

Maybe 5-6 less spanish Units and 7-8 less spanish cover terrain would help.
Or Keep the spanish number of Units and remove about 50% of the spanish cover Terrain.

My dice are the hell!
Last edit: 9 years 11 months ago by Bayernkini.

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9 years 11 months ago #1591 by Sufete
Replied by Sufete on topic JH01 Las Eras (15 June 1808)
Agreed.

The thing is, in this battle the militia ase supposed to represent massed volunteers, more than 10000 versus de 5000 strong French army. This does make it kind of un-winnable for the French (and maybe more historical because of that).

I have playtested vs myself a few times, and the French do run out of options as soon as they take significant losses. I think the answer would be to remove about seven of the Spanish MI, but what I wanted was for the town hexes to feel terribly inhospitable for the French player (in reality there was vicious combat in the streets, with people attacking and throwing all kinds of objects at the French from windows etc). This effect could be represented by making the French roll one die to see if they take a hit (XSW wouldn't count, but flags maybe should). I guess what I'm getting at is, in a nutshell, trying to reproduce urban (assymetrical) warfare in CCN.

As for the composition of the French force, it is intendedly not ideal for a city fight (only one ART but many CAV) because of historical circumstances.

If you think the above idea could fix the issues and the scenario is worth it, I will gladly patch it up and upload it here :)

Thanks for the input!

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9 years 11 months ago #1592 by Bayernkini
Any revise of the setup might be good, and the French CAV is useless in "City Fights", because of -3 dice :)

If you want, we can test any other setup also online on Vassal, an i am playing Spanish, maybe then you see what i meant, that the spanish setup is a big advantage :)

My dice are the hell!

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9 months 1 day ago #9612 by Mark-McG
if anyone is still considering this scenario, my recommendations are;
1. Remove 15 militia units and 1 artillery from the Spanish
2. Add 6 Spanish Line units
3. All Spanish line unit start with 3 blocks
4. Add 6 Spanish garrison markers to Spanish setup
5. Remove 2 Spanish leaders
6. Reduce Victory banners to 6

Glory is fleeting, but obscurity is forever.
[img][/img]

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