Here are the campaign rules. They are lumped into one PDF file at the moment, so some explanation is required:
Campaign Rules:
These are the core campaign rules along with a simple French/British Peninsular campaign.
Rule Changes:
These are the rule changes I use when using blocks for battles. I use the wonderful android CnC map generator for my maps (its on google store), but you can always randomize scenario maps for the same purpose. I also have a not-fully implemented map generator of my own I have not fleshed out yet, some examples posted above in another reply.
Miniature Rules:
These are the miniature rules I use for battles instead of blocks. Many are the same rules as I use with blocks but adjusted to standard unit sizes. For troops I use simple Risk plastic figures (Morrison Games) available on amazon in up to 8 colors which I mount individually to magnetic ready tape (think magnetic tape without any charge) trimmed to the figure base. The variety of colors allows to represent different troop types.
These are mounted on bases (I use LitKO) with heavy duty magentic tape (also from LitKO) on them that match the 3 base types I use: Infantry (6 figures on a 1 in x 1.25 in base), Cavalry (3 figures on a 1.5 in x 1.25 base), Artillery (2 figs on a cavalry size base) and Leaders (One cavalry fig on 0.5 in x 1.25 in base). Losses are in figures, and are totaled at the end of a battle to determine losses to the force pools.
Skirmish Rules:
These are the rules I use for skirmishes (which uses the blocks). Map generation for these is going to have to be a collaborative event with your opponent, but some guidelines have been added to each of the skirmish scenarios, at least until I get the aforementioned map generator working. For the map I use the standard map for CinC napoleonics but hex templates from CnC Tricorn, which have things such as roads, hedges, fences as well as the standard stream/bridge/hill/woods. I reprinted these on heavy cardboard stock and cut out so I can return the originals to their game box and also allowing me to make a few more of the types of pieces as I need them. If it is legal and acceptable, I should be able to post the PNGs I used to create these for those who do not have the game. But if not, you are cast on to your own resources....
And if skirmishes are not your thing, then do a simple die roll that determines how much supply each side gets.
And there you have it- a mapless campaign system. I've used all/some of these in the past decades for miniature campaigns, but never all together in the same project as a cohesive whole as they are now. If anyone is interested, I might post my thoughts on campaigns in general, having participated in many over the years. along with some caveats and pitfalls encountered along the way. But that may be for another day.......
As always, what is clear to me might be clear as mud to you so I will answer any questions I can. Suggestions/additions/comments/AARs are always welcome and encouraged.
Enjoy !
DJD
ERRATA:
Until I get around to re-pdfing the whole thing, I'll list errata and changes here that have come up:
Skirmish Rules: In the Forage scenario, the side with the higher VP total at the end adds the difference to his die roll (not +1) to help determine winner/loser for Maneuver Card loss or not.
Miniature Rules: base Infantry firing at 2 hex range is 2 Dice, not 3.