My Attempt at Scenario X Variant for the Peninsula

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8 years 8 months ago - 8 years 8 months ago #690 by Joyce
Please find attached my first attempt to run Pick-Ups during the Peninsula. Thanks to Scenario-X Ancients for setup and DBN for army lists.

Napoleonic Scenario X
Deployment procedure
1. Both players roll a six-sided die to decide who is the attacker, and who is the defender.
2. Terrain is chosen by the defender, based on the roll of a die, or campaign location. The defender sets up the board as appropriate.
3. Roll a die. The attacker may choose which long side they may set up on if an Infantry symbol is rolled, else the defender may decide.
4. The defender deploys within two hexes of their board edge. Light Infantry, Rifles, Light Cavalry and Light Guard units may deploy up to three hexes. In addition, if there are town hexes on the board then any infantry unit may be deployed in those hexes regardless of location. Leaders must be deployed unattached to a unit.
Defender may claim garrisoned town hexes as victory flag locations. If so attacker will receive 1LI unit per flag claimed.
5. The attacker now sets up on the opposite board edge, within two hexes, or three for all Light units.
6. The defender may now redeploy any two units, following the same restrictions as before.
7. Both sides receive five command cards, the attacker draws first.
8. Victory is set to 6 flags, and the attacker has the first turn.
Terrain types:
(1) Coastal
Compulsory – a fordable river of any length with up to one bridge
Optional – two woods, two towns, four hills of 1-2 connected hexes each
(2) Cultivated
Compulsory – one town, two hills of 1-2 connected hexes
Optional – two towns, two hills, two woods, a fordable river of any length with up to two bridges
(3) Wooded
Compulsory – four woods of one hex
Optional – two hills, four woods of 1-4 connected hexes

(4) Hilly
Compulsory – four hills of one hex
Optional – two woods, two towns, four hills of 1-4 connected hexes
(5) Steppe/Desert
Compulsory – nothing
Optional – four hills of 1-2 connected hexes
(6) Tropical
Compulsory – four woods of one hex
Optional – four woods of 1-4 connected hexes, a fordable river of any length with no bridges

Army Lists (Peninsular)
British 1808 to 1811
Core Units
• 6LI
• 2PLI (See Note 1.)
• 2 Officers (See Note 2.)
Choices (5 points Available)
• 0-2 LI @ 1pt. each
• 0-1 LT @ 1pt.
• 0-1 GI @ 1.5pt.
• 0-1 RL @ 1.5pt.
• 0-1 LC @ 1pt.
• 0-1 PLC @ 1pt.
• 0-1 FA or HA @ 1pt.
Note 1. PLI and PLC are considered Militia (retreat 3 Hexes/ Flag result) unless one of the two core officers is Portuguese.
Note 2. Portuguese officers cannot affect British troops.



British 1812-1814
Core Units
• 4LI
• 2PLI (See Note 1.)
• 1 SLI
• 2 Officers (See Note 2.)
Choices (6.5 points Available)
• 0-2 LI @ 1pt. each
• 0-2 LT @ 1pt.
• 0-1 GI @ 1.5pt.
• 0-1 RL @ 1.5pt.
• 0-2 LC @ 1pt.
• 0-1 HC @ 1pt.
• 0-1 PLC @ 1pt.
• 0-2 Artillery @ 1pt. (See Note 3.)
• 0-1 SLI @ 0.5pt.
• 0-2 PLI @ 1pt. each
• 0-2 PLT @ 1pt. each (See Note 1.)

Note 1. PLI and PLC are considered Militia (retreat 3 Hexes/ Flag result) unless one of the two core officers is Portuguese.
Note 2. Portuguese officers cannot affect British troops.
Note 3. Only one Artillery may be HA

French 1808-1814
Core Units
• 4LI
• 1LT
• 1SLI
• 2 Officers
Choices (6 points Available)
• 0-4 LI @ 1pt. each
• 0-1 LT @ 1pt.
• 0-1 GI @ 1.5pt.
• 0-1 SLI @ 0.5pt.
• 0-1 MI @ 0.5pt.
• 0-1 LNCR @ 1.5pt.
• 0-3 LC @ 1pt.
• 0-2 LT @ 1pt. each
• 0-2 Artillery @ 1pt. (see Note 1.)
Note 1. Only one Artillery may be HA

Dan
Last edit: 8 years 8 months ago by Joyce.

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