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Mark McG wrote: I think your idea of doubling the amount of damage units can take will make the scenario attacker very much stronger, since the firepower of the defender is not increased.
The only rule I have been tempted to modify is the Guerilla Marker rules.
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Freeloading Phill wrote: My group plays with 2 House Rules.
Scout
Scout cards are added to your hand and then you can discard any card.
helps smooth out the card play and makes the Scout card a more equal choice of tactic
Plan B
Once per game, as your move, you can discard your hand and draw back to one less card. Your hand size is at the reduced level for the rest of the game.
More of a psychological thing as it's availability alleviates the fear of being stuck with a bad hand. Has only been used twice in 150 games
Phill
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