Within Vassal, when you roll the dice, especially when only rolling 1 it's not so obvious that it's happened.
If you click 1 dice, get a CAV, click again and get another CAV nothing actually changes. I end up double checking the server text...
It would be nice if there was a clear way to indicate that it's a new roll. I'm not up with the limitations of the engine but something like having all the current set cleared to be replaced by a spinning dice image that resolved to the actually result. I've not seen any moving graphics so I suspect that's out but you get the idea.
I think every Vassal user have found this at least 1 time in their life.
I know it can "annoy" someone but what about adding sounds to better understand what's happening?
We could even add sounds for:
1) drawing - playing cards (a sort of "flip" sound")
2) rolling dice (rolling dice sound)
3) hitting a unit (a "battle" sound or a "fire" sound) linked to CTRL + H command key
4) recovering a unit (linked to CTRL + R command key)
Let me know what do you think about it.
Actually I do have some WAV files that can fit them.
I don't object to sounds as long as they are only an additional clue to what is happening and not a replacement for visual cues. VASSAL is a great platform for the Hearing impaired, as well as those playing in environments where sound is not an option. Playing at work comes to mind but many people also play whilst the family is watching TV, or pursuing other actives, and it can be rather selfish to sit with headphones on.
I know that most people like to play whilst chatting on Google chat, and as the originator of that concept, along with Billben, way back when he was developing the first Battle Cry module, I understand that most of you probably have headphones on anyway.
The Bottom like is that adding sound is a nice option, but it will not address the problem, we still need to see, visually, that the die has been cast.