(also see scenario special rules)

Movement All units and lone Leaders must stop when entering a fordable river hex and may move no further on that turn.
Battle
  • A unit may battle on the turn it enters a fordable river hex.
  • When battling an enemy unit on a fordable river hex or a unit on a fordable river hex battling out, units will roll a maximum of two battle dice.
  • A unit, that battles with Ranged Combat out of a river will roll a maximum of 1 battle die.
  • A Command card and/or Battlefield Action that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
  • A unit that battles an enemy unit on a fordable river hex and makes a successful Close Combat may move onto the fordable river hex but must stop moving. It may,  however, still battle if eligible.
  • A unit that starts the turn on a fordable river hex and makes a successful Close Combat may make a Momentum Advance out of the fordable river hex.
Line of Sight

A fordable river hex does not block Line of Sight.

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