MS06 Battle of Yarmouk (Aug 636)
HISTORICAL BACKGROUND
After the Muslims seized control of Emesa, Emperor Heraclius ordered a massive army forth from Antioch in June, comprised of Greeks, Armenians, and Christian Arabs, to confront the Muslims at Emesa. The Muslims, however, learned of the counterattack and retreated southward, abandoning the city, and regrouped with the southern Muslim army detachments to face the Byzantines in a location more preferable to a smaller army which would not want to give a larger army an advantage in a large, open space. They passed southward, chased by the Byzantines, past even Damascus, to convene at Jabiyah. The Byzantines retook Damascus on their way south in pursuit of the fleeing Arabs and the armies met at the Yarmouk River, a field with Lake Tiberias to the west with the river itself running along the southwestern flank, and the desert to the east. Fruitless negotiations continued for weeks between the armies rendering confrontation inevitable. The Muslims were reinforced by veteran archers and footmen from the earlier Muslim campaigns during the negotiations, and the battle began on August 16, 636.

War Council
Arab Army (Tan blocks, Rashidan Inspired Actions)
Leaders: Khalid ibn al-Walid, Abu Ubaidah, Amir ibn al-As, Shurabil ibn Hasanah
5 Command Cards
5 Inspiration Tokens
Reinforce: The Arab player begins with Rally card in addition to his hand of five command
cards. When this card is played it is not replaced, leaving the Arab player with five
command cards. The command of the Arab player is five.
Byzantine Army (Purple blocks, Byzantine Inspired Actions)
Leaders: Theodore, Vahan, Qanatir, Gregory
6 Command Cards
4 Inspiration Tokens
Move First
Victory: 8 banners
Special Rules
*The Yarmouk River is impassable.
*The Alan River is fordable.
*All cavalry units have bows.
*The Sword of Allah: Medium Cavalry may move up to four hexes when ordered by a Mounted Charge.