Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by ozzie on 2025-06-30 07:17:42

Historical Background

On July 3rd the Crusader army started out to relieve Saladin’s siege of Tiberias. The Crusaders marched in three large squares (columns) with the infantry protecting the supplies and cavalry inside. Raymond of Tripoli was leading the vanguard, Balian of Lbelin commanded the rear guard and King Guy was in the center. Saladin sent soldiers to harass their advance and on the evening of the 3rd, Taki al-Din had blocked the road to the springs of Hattin, which forced the thirsty Crusaders to halt prematurely and make camp between Meskenah and Nimrin. On the 4th Guy’s center position became desperate, as Raymond’s advance guard and Balian’s rearguard managed to break through and make good their escape. More and more of Saladin’s army now turned toward the remaining Crusader center square. Surrounded and attacked from all sides, many of Guy’s thirsty and demoralized soldiers were either killed or captured without offering much resistance.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

War Council

Ayyubid Army

• Leader: Saladin
• 6 Command Cards
• 4 Inspired Actions tokens
• Move First Move First

Leader Auxilia Bow Infantry Medium Infantry Light Cavalry Light Bow Cavalry Medium Bow Cavalry Heavy Cavalry Super Heavy Cavalry
3 3 3 2 8 6 2 2

Crusaders Army

• Leader: King Guy
• 5 Command Cards
• 3 Inspired Actions tokens

Leader Heavy Knight Cavalry Medium Infantry Medium Crossbow Infantry Medium Cavalry Heavy Infantry Auxilia
2 3 7 3 1 2 1

Victory

8 Banners

Special Rules

  • The Crusader player gains 2 Victory banners when the ordered Relic unit starts its turn on a Ayyubid baseline hex and exits the battlefield.
  • The Relic rule is in effect for the Crusader player.
  • Retreat & Panic rules are in effect for Crusader infantry units. 
  • All Ayyubid Medium cavalry units are armed with bows, place bow markers. Heavy cavalry and Super Heavy cavalry units are not armed with bows. Some Light Cavalry are armed with bows. Use the proper bow and non-bow Light Cavalry blocks for these different units.

 

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ozzie replied the topic:
2 weeks 4 days ago
Big win for the now legendary King Guy! The Crusaders opened up a channel on the right with mounted troops, allowing King Guy and two units of knights to fight through the gap. Both Ayyubid SHC were destroyed as were medium foot and archers by King Guy leading the knights. Both units of knights were destroyed but Guy survived all. Four units personally commanded by Saladin were destroyed but he equally survived all. Guy joined a Heavy Infantry unit which, using a double-move card, smashed into some medium cavalry on the baseline, destroying it, then followed up into some medium infantry destroying that. The double-move also got heavy & medium infantry on the left into the foot and light horse on the left who swept all away, creating a protected avenue for the Holy Relic to reach the board's edge. Next move the Holy Relic marched off the board for another 2 victory tokens. Guy was the hero of the hour (despite losing two units of knights in his heroics!).

The Ayyubids were struggling to get on the move most of the game, as nearly all their troops are right or left flanks. The Crusaders, who did not want to retreat in the scenario, successfully held things together to protect themselves from retreats, as their plan was to open up an escape channel for the Holy Relic. The Ayyubids had a successful Cavalry Charge, riding down a crossbow unit but were ambushed by Guy's knights as they followed up. A Shoot & Close card almost worked but Guy chose to retreat to avoid the charge, even with a one-block unit, and chance the Panic roll (successfully).

I suitably annoyed my opponents when after every successful King Guy combat I sang the ballad of Brave King Guy, The Invincible!