Victory Results:
 100 %
Record a victory for BOTTOM ARMY  0 %
Total plays 1 - Last reported by Mark-McG on 2025-03-24 00:28:03

HISTORICAL BACKGROUND
After successful raids by Danish Vikings, significant parts of northeastern England, formerly Northumbria, were under their control. Danish attacks into central England had been resisted and effectively reduced by Alfred the Great, to the point where his son, King Edward of Wessex, could launch offensive attacks against the foreigners. Edward was allied with the Mercians under his sister Æthelflæd, and their combined forces were formidable. The allies launched a five-week campaign against Lindsey in 909, and successfully captured the relics of Saint Oswald of Northumbria.

The Vikings quickly sought retaliation for the Northern excursion. In 910, the Danelaw kings assembled a fleet and transported a Danish army, via the River Severn, directly into the heart of Mercia, embarking at a point believed to be south of Bridgnorth, Shropshire. There they ravaged the land and collected large amounts of valuable plunder, but quickly sought to return north rather than be trapped in hostile territory. However an army of West Saxons and Mercians caught them at Wednesfield, near Tettenhall, and according to the Anglo-Saxon Chronicle defeated them and inflicted losses of many thousands including two or three kings.

War Council

SAXONS (Use Tan blocks)
• Leader: Aethelflaed, Lady of the Mercians
• 6 Command Cards
• 4 Inspired Action tokens
• Move First Move First

VIKINGS (Use Purple Blocks)
• Leader: Eowils, Halfdan and Ingwær
• 5 Command Cards
• 3 Inspired Action tokens


Victory
7 Banners
Vikings get 1 banner for each unit that exits from the Viking baseline

SPECIAL RULES

The River is impassable except at the ford.
Auxilia units Battleback with 1 extra die.
Saxons use the Byzantine Inspired Actions
Vikings use all Inspired Actions
Replace the Mounted Charge Command card text to read
Boar’s Snout
Select one foot unit and up to two adjacent foot units. Each unit can move one extra hex and battle.
When battling, add 1 die to each supported unit. Ordered units may not engage in Ranged Combat.

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