Played twice with the players swapping sides. Ended as close-run 7-6 Turk wins. This scenario is well balanced and incredible fun to play. The lack of Command Cards and Action Tokens makes it hard to keep the action rolling in any way the players' want, and the close proximity of the sides with a mish-mash of scattered commands, makes it hard to reaccumulate Action Tokens without being at risk of being hit.