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when you say touch up, do you mean a summary, or a practice game?Hi is it possible for someone to do a quick touch up of rules over discord and vassal?
Would be helpful.
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Ah, a tricky scenario and with the panic rule a very difficult one. It did not help I wasted two Isp Action tokens so two mistakes one my part. My opponent made one misstep during the big cavalry battle. I was very patient watching my camp troops being dismantled with great efficiency. As pointed out, only my LB held out a lot longer than was expected. But not enough damage was inflicted from the camp defenders and a Crusader Rally recovered some key losses to the HKC. My BB dice in this were horrid and when my MC totally bombed out in both their Mounted Charge attacks, I knew trouble was only a turn away. My HC did right things a bit but with both my Ambush and First Strike failing, I never had the chance to one more turn. Very well played by Renaud.Round 5
John of York - Seljuk - 3 banners (30 blocks lost)
rjvonline - Crusaders - 8 banners including camp (17 blocks lost)
The data is scarce about this scenario, but the early entries suggest that the Crusaders are favored, and they did win pretty big, though it could have gone a different way. The Crusaders moved relatively patiently to take the Seljuk camps. They lost 6-7 HKC blocks to ranged Saracen attacks, but little to the battle backs from the camp defenders. Their crossbowmen proved useful, especially when they took 2 blocks out of the MI defending the rightmost camp. As it turned out the last camp to fall was defended by Seljuk bowmen who lasted longer than they probably should have (they also could not evade because of the nearby Seljuk line). Eventually the Seljuk played an Inspired Mounted Charge that started slow and poorly (one MBC getting reduced to 1 block and opting not to retreat to avoid a panic roll), but eventually netted 2 HKC and Prince Roger himself by a plucky HC that killed a 4-block HKC outright and then terminated another HKC that had been reduced to 1 block earlier in the charge. The wily Saracen commented that this placed his HC in a dangerous spot, but was worth it. The rest of the story was going to show him as both wily and yet correct. I responded with a Mounted Charge card by moving a 3-block TLBC to block a 2-block MBC retreat path, a 4-block MC to attack the 1-block MBC and eventually attack the 4-block HC while blocking its retreat path, supported by a 2-block HKC with leader (John) to finish the HC off if need be and then move against the 2-block MBC. Sadly I too late realized that I could have moved my MC and HKC in such a way that the HKC’s leader would support the MC in its bonus attack… This was not to matter, however. Remember my comment about the wily Saracen? He played an Ambush card against my MC when it advanced for bonus combat against the HC! Fortunately, the result was only a 3-block loss, but since the MC had to retreat it could not even attack the HC... Perspiring heavily, I launched my 2-block HKC against the 4-block HC… First strike! Fortunately, I lost no block, proceeded to demolish the HC and then engage the 2-block MBC in bonus combat, failed to kill it (it was left with 1 block), and survived the battle back. It was left to my 3-block TLBC to kill the 1-block MBC and it did twice over with a roll of 2 xsw and 1 blue. So John was wily (he had Ambush and First Strike), but he was correct that his HC may not survive—thanks to the dice gods (and the HKC’s armor).
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I this battle and it was indeed brutal. I did note that Joe used an Isp Action token to move a leader, but that is an end of turn action, so I believe that is when the token is spent. This would have forced Joe's MC to retreat unless he burned a token to avoid the retreat.Fatamid (EZPickins) 6 banners 14 blocks lost
Crusader (gonzo) 2 banners 22 blocks lost
I had the better cards and rolls as this was a fairly lopsided game. Joe formed up in the center and tried to move forward. Without good cards he was unable to do so. I was able to hit his front and flanks and eventually encircle the last of his forces. Tough one but Joe was a quality opponent doing the best under the circumstances.
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