US Semi-Final JR vs Justin, Sarmada 1119
Game 1
Justin (Artuqid Turks) - Banners won: 6 Blocks Lost: 26
JR (Crusaders) - Banners won: 7 Blocks Lost: 23
I started off as the Crusaders, and looking at the situation I felt I had to charge headlong into that mass of bowmen before Justin shot me to pieces. Even so, I was already down two Turcopole units before I drew a sword, thanks to
Retreat & Panic (more on that later). Guy de Frenelle led a
Mounted Charge on the center-right that caused some damage, though I took some in return. Justin replied with
Clash of Shields, in which we each lost a unit.
Well timed
I followed with *another*
Mounted Charge, killing an LBC and an MBC, but rode straight into a Heavy Cavalry
Ambush with Guy's weakened knights. Justin didn't quite kill me, allowing Guy to inflict four hits to wipe out the full-strength ambushers. My Geoffrey the Monk's knights killed another full strength Heavy Cav, and then rode down a Turkic leader on the bonus close combat.
I was up 6-3 in banners but I had vulnerabilities across the board. Il-Ghazi led his retinue against one of my HKCs, eliminating it, and then wiped out a weakened Medium Cavalry with the bonus attack. Geoffrey caught a leader-led LBC against the board edge, unable to evade, but I only reduced it.
The story of the game
Justin's next turn saw hapless Guy ridden down by light bowmen to make it 6-6, while Il-Ghazi went after Geoffrey. He inflicted two step losses, but Geoffrey's knights killed one step in return, and Il-Ghazi fell on the leader check. A very tight, hard-fought game, but destroying two full strength units on single rolls was shocking and clearly the difference.
Geoffrey delivers the word of God
Game 1
Justin (Crusaders) - Banners won: 2 Blocks Lost: 30
JR (Artuqid Turks) - Banners won: 7 Blocks Lost: 14
On the return game, I opened with a massive
Line Command, showering the Crusaders with arrows. Justin burned an Inspired Action token to save a Turcopole from a fatal retreat, and lost five steps total. He pulled his weakened units off the line, even risking a
Retreat & Panic roll to get Geoffrey's two-step knights out of the kill zone.
Now *that's* a Line Command
Justin then came forward with
Mounted Charge, and we traded charges as my heavies battled his knights in the center. Il-Ghazi died again, this time as his unit died and he tried to flee through a Crusader MC unit.
I played a
Leadership card to finish off Roger's HKC and kill Roger himself, and wiped out a weakened medium cav unit with the bonus attack, while my medium bowmen reduced Guy's retinue to a single step, easy pickings for follow-up by Turkish heavies. I was up 5-2, so Justin really had to make hay and fast.
A lone Turkish heavy cav unit was deep in Crusader territory, so Justin surrounded it with a three-unit order. He led with fresh heavy infantry coming off the back line. They inflicted two hits, but were wiped out to a man on my battle-back, the fourth single-roll annihilation of the evening. Some understandably reluctant Crusader medium cavalry tried their hand and whiffed, and like their comrades, fell on the return roll for a 7-2 Turkish victory.
It's a trap!
The
Field of Blood certainly lived up to its name. My dice were white hot while Justin struggled to inflict a hit. In the first game he threw 19 leader-directed dice at Guy over one stretch and only inflicted a single loss. Meanwhile, he had four fresh units go to the graveyard on single rolls. Between us we lost five leaders over the two games. I think it's a very asymmetric situation, an extreme example of Crusader melee strength versus Turkish ranged firepower, but the Turks have some punch of their own with their heavy cav. I was lucky to win the first game but I the second is more representative of how it should play out IMO. The
Retreat & Panic rule alone puts the Crusaders at risk from the very beginning.
Re
Retreat & Panic, we weren't sure if the Crusader could opt to retreat a unit into friendly units instead of to the board edge, accepting the losses for failure to flee the full distance, and risk the
Retreat & Panic die roll. However, Justin found some references in the
Ancients forum on BGG, indicating you had to retreat as far as possible. That seemed to be the spirit of the rule but it's not clearly clear.
Retreat & Panic conundrum
A fun evening, much more so for me than for Justin, but I'm sure he'll get his chance for revenge down the road.