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Where should I place the vmdx files so the scenarios can be accessed by the main module? I put them in the same folder as the module but it doesn't seem to be finding them. Thanks
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Hi Everybody,
I just tried playing a game against EZPickens, and cards don't show up in the hand tray. It says that we've drawn them but they aren't visible. Has anyone else encountered this problem, and what did they do to fix it?
Thanks,
Streetfighter
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Round 4 Battle of Faventia 542 AD
Ostrogoths (JR) - 6 banners taken, 26 blocks lost
Byzantines (John) - 4 banners taken, 32 blocks lost
Our Faventia game had a slow opening, with both sides setting up for the use of more powerful cards. I opened the heavy hitting with Leadership Any Section combined with Mounted Charge on my right - I killed six blocks but not any units. John's use of Fire and Close claimed the first banner and broke up my right flank attack.
I then threatened the Byzantine camp on my left, prompting John to divert half his center force to his right in response. An interlude of thwip-thwip-thwip followed as our missile units traded fire with several losses but no unit kills. John resumed the real fighting by sending his Superheavies forward - he killed a Warrior unit in the center and a Heavy Cav on his left, but in both cases Gothic leaders escaped unscathed. In addition, the left-flank Superheavy met its doom at the hands of a Gothic Medium Cav unit with an Ambush card.
The focus shifted to the Byzantine right as John got a lot more out of my Cry Havoc card than I did, when he replied with Counterattack to take a 4-2 lead. I then used Line Command to kill a bunch of blocks, but no units; however, several Byzantine units were down to two or less blocks and within reach.
Ahead 4-3 in banners but on the ropes, John played Foot Onslaught, trapping a leader-led Gothic Heavy Cav unit. However, even with six dice his Heavy Infantry could only knock my cav down to a single block, and the accompanying mediums whiffed entirely. I then played Two Units Left, directing my single-step Heavy Cav and a full Warrior unit to kill three Byzantine units to wrap up a 6-4 win.
This was a great game, with some spectacular hits and misses. Unlike my last session, we saw a lot of Inspired Leadership Actions which shaped the flow of play. Good fun overall, and an enjoyable opponent.
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