MT05 Gothic War

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11 months 2 weeks ago #842 by RiverWanderer
Replied by RiverWanderer on topic MT05 Gothic War

Where should I place the vmdx files so the scenarios can be accessed by the main module? I put them in the same folder as the module but it doesn't seem to be finding them. Thanks
 

From the Vassal Module Manager (the app that lists all the module's you've installed), right click on the C&C Medieval module, choose the "Add Extension" option and navigate to the extension file to add it.

Mark

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11 months 2 weeks ago #843 by jrtracy
Replied by jrtracy on topic MT05 Gothic War
Thanks, Mark, that did the trick. Haven't seen that before!

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11 months 2 weeks ago - 10 months 4 weeks ago #844 by jrtracy
Replied by jrtracy on topic MT05 Gothic War
Round 5 Battle of Taginae 552 AD

Ostrogoths (JR) - 6 banners taken, 27 blocks lost

Byzantines (Ben) - 5 banners taken, 24 blocks lost (including one leader)

Ben and I enjoyed a rollicking game of Taginae this morning.  This is my first CC:M game in over a year and Ben is completely new to the module so we had a bumpy start rules-wise.  Shout-out to rams1984 who joined our room and helped us out in a couple spots.  

I opened with Forward, engaging Ben in the close terrain on the flanks and setting up for a future play of Command Left.  Ben responded in kind, and we chipped away at each other with a banner gained each in the early going.

Our roughly equivalent block losses suddenly transformed into a commanding Byzantine lead when Ben parlayed Rally into a three-banner turn.  I suddenly found myself down five banners to one, and had to find a balance between aggression and preservation of damaged units.  I worked the Ostrogoth right with some success, killing off two units out from under John without managing to kill John himself - I'm sure he was warmly greeted by his third command.  

In the center, I inflicted losses with my heavy cav, supported by Teia's mediums, but Teia's command was vulnerable to a kill.  I needed his leadership bonus but as a result he was Ben's prime target for his sixth and final banner.  Ben threw his bow mediums at Teia but came up short.  I needed two banners to steal a win - I sent my heavy cav forward, attacking with Teia adjacent.  I didn't kill the heavy infantry facing me, but did force it back, allowing the heavies to engage Dagisteus and his two-step warrior band.  The initial throw killed the warriors, and the leader loss die claimed Dagisteus for an Ostrogoth victory.

This was a lot of fun with some serious swings - we both eliminated full-strength units with a single roll, and Ben had the honor of a complete miss on a six-die toss.  Neither of us had an opportunity to use an Inspired Leadership action - we were limited to using our tokens for added battle dice.  As such, it was pretty meat 'n potatoes Command & Colors, but Ben did at least get to see some interesting unit interactions.  Ben's new to Medieval but his overall C&C experience stood him well in a very good game.

Fun scenario - looking forward to the rest of the Gothic battles!

 
Last edit: 10 months 4 weeks ago by Mark-McG.

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11 months 2 weeks ago - 10 months 4 weeks ago #845 by toganalper
Replied by toganalper on topic MT05 Gothic War
Round 4 GI05 Battle of Mons Lactarius 552AD

Ostrogoths (stephent) - 5 banners taken, 25 blocks lost( including one leader)

Byzantines (toganalper) - 6 banners taken, 28 blocks lost (including one leader)

The Ostrogoth started, as they are very vulgar with charge after charge early işn the game. First all the battle took place on the Byzn. left and the Bzyn. lost their leader very early. As a result the Ostrogoths were leading and decided to attack the right flank, The Bzyn. were able to first repell the attack and then took control with a double time to win the game.

for the last 3 turns the game could have ended either way.

Such a nice start for me for the tournament to play against a great opponent as Stephent.

File Attachment:

File Name: CCMMT5rd4t...ent.vlog
File Size:397 KB
Last edit: 10 months 4 weeks ago by Mark-McG.

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11 months 2 weeks ago #846 by Streetfighter
Replied by Streetfighter on topic MT05 Gothic War
Hi Everybody,

I just tried playing a game against EZPickens, and cards don't show up in the hand tray. It says that we've drawn them but they aren't visible. Has anyone else encountered this problem, and what did they do to fix it?
Thanks,
Streetfighter

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11 months 2 weeks ago #847 by RiverWanderer
Replied by RiverWanderer on topic MT05 Gothic War

Hi Everybody,

I just tried playing a game against EZPickens, and cards don't show up in the hand tray. It says that we've drawn them but they aren't visible. Has anyone else encountered this problem, and what did they do to fix it?
Thanks,
Streetfighter

I don't think I've encountered this kind of issue with any released version of Vassal but that's the obvious first thing I'll ask - are you both using the same version of Vassal and the module (specifically, v3.7.5 and v1.9 respectively) ?

It looks like you would have been trying the Flaventia scenario.  I tried that and it looks good to me, also at least one other Flaventia game has been reported as ok so far.

Do you get the same issue when you try and start the game offline ?

Other than this, I would suggest try again with EZPickens and if you encounter the same problem, if you post both your log files I'll see if I can help further.

Mark B

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11 months 2 weeks ago #848 by Streetfighter
Replied by Streetfighter on topic MT05 Gothic War
Round 3 - Battle of Faventina
Streetfighter (Byzantines) - 6
EZPickens (Goths) - 5

I started out by attempting to engage the goths in melee on my right flank, but they kept slipping away using the evade move, which I'm still not used to. The goths wittled away at my cavalry with ranged fire, and badly weakening my medium and heavy cavalry. The game really opened up when the goths played an order medium card, activating several inantry units who charged at me out of the river bank. Although the goths forced one of my infantry to retreat and killed a medium infantry, his two warrior units and medium cavalry took heavy damage in the process.

I had a great opportunity to trap his cavalry and wipe out at least one of his warrior units, but his cavalry made a heroic stand and he repulsed my attack, with the score remaining 1-0. The goths countered with a cavalry charge, wiping out one of my aux infantry and badly damaging my heavy cavalry, though I did eliminate his medium cavalry on battle back. I then countered with a foot onslaught, which saw heavy losses on both sides, including the elimination of a goth warrior unit and death of the leader Valaris, giving me a 3-2 lead. 



It continued to be a slug fest in the middle-left of the board, with both of us trading losses. I took a 5-3 lead, but the goths came back and tied it. The final winning move came when I got two cavarly units behind his heavy cavalry. Although he eliminated one of my units on a battleback, my 1-strength light cavalry managed to win the game in a dramatic finish. It was a fun game. 





I'm still getting used to medieval mechanics, which differ significantly from napoleonics. But I think they work quite well.



 

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11 months 2 weeks ago - 11 months 2 weeks ago #849 by jrtracy
Replied by jrtracy on topic MT05 Gothic War

File Attachment:

File Name: 231126GI04...vJR.vlog
File Size:487 KB


Round 4 Battle of Faventia 542 AD

Ostrogoths (JR) - 6 banners taken, 26 blocks lost

Byzantines (John) - 4 banners taken, 32 blocks lost 

Our Faventia game had a slow opening, with both sides setting up for the use of more powerful cards.  I opened the heavy hitting with Leadership Any Section combined with Mounted Charge on my right - I killed six blocks but not any units.  John's use of Fire and Close claimed the first banner and broke up my right flank attack.

I then threatened the Byzantine camp on my left, prompting John to divert half his center force to his right in response.  An interlude of thwip-thwip-thwip followed as our missile units traded fire with several losses but no unit kills.  John resumed the real fighting by sending his Superheavies forward - he killed a Warrior unit in the center and a Heavy Cav on his left, but in both cases Gothic leaders escaped unscathed.  In addition, the left-flank Superheavy met its doom at the hands of a Gothic Medium Cav unit with an Ambush card.  

The focus shifted to the Byzantine right as John got a lot more out of my Cry Havoc card than I did, when he replied with Counterattack to take a 4-2 lead.  I then used Line Command to kill a bunch of blocks, but no units; however, several Byzantine units were down to two or less blocks and within reach.  

Ahead 4-3 in banners but on the ropes, John played Foot Onslaught, trapping a leader-led Gothic Heavy Cav unit.  However, even with six dice his Heavy Infantry could only knock my cav down to a single block, and the accompanying mediums whiffed entirely.  I then played Two Units Left, directing my single-step Heavy Cav and a full Warrior unit to kill three Byzantine units to wrap up a 6-4 win.

This was a great game, with some spectacular hits and misses.  Unlike my last session, we saw a lot of Inspired Leadership Actions which shaped the flow of play.  Good fun overall, and an enjoyable opponent.



 
Last edit: 11 months 2 weeks ago by jrtracy.

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11 months 2 weeks ago #850 by John of York
Replied by John of York on topic MT05 Gothic War

Round 4 Battle of Faventia 542 AD

Ostrogoths (JR) - 6 banners taken, 26 blocks lost

Byzantines (John) - 4 banners taken, 32 blocks lost 

Our Faventia game had a slow opening, with both sides setting up for the use of more powerful cards.  I opened the heavy hitting with Leadership Any Section combined with Mounted Charge on my right - I killed six blocks but not any units.  John's use of Fire and Close claimed the first banner and broke up my right flank attack.

I then threatened the Byzantine camp on my left, prompting John to divert half his center force to his right in response.  An interlude of thwip-thwip-thwip followed as our missile units traded fire with several losses but no unit kills.  John resumed the real fighting by sending his Superheavies forward - he killed a Warrior unit in the center and a Heavy Cav on his left, but in both cases Gothic leaders escaped unscathed.  In addition, the left-flank Superheavy met its doom at the hands of a Gothic Medium Cav unit with an Ambush card.  

The focus shifted to the Byzantine right as John got a lot more out of my Cry Havoc card than I did, when he replied with Counterattack to take a 4-2 lead.  I then used Line Command to kill a bunch of blocks, but no units; however, several Byzantine units were down to two or less blocks and within reach.  

Ahead 4-3 in banners but on the ropes, John played Foot Onslaught, trapping a leader-led Gothic Heavy Cav unit.  However, even with six dice his Heavy Infantry could only knock my cav down to a single block, and the accompanying mediums whiffed entirely.  I then played Two Units Left, directing my single-step Heavy Cav and a full Warrior unit to kill three Byzantine units to wrap up a 6-4 win.

This was a great game, with some spectacular hits and misses.  Unlike my last session, we saw a lot of Inspired Leadership Actions which shaped the flow of play.  Good fun overall, and an enjoyable opponent.



 

Ah, yes. A very tense battle. My right flank battle was a disaster (only 27 shots vs 49) with 4 units lost there and 19 blocks while only causing 6 block losses in return. With a chance to win on my last turn with a 6 to 3 score (whiffing on a one block LB with 3 dice) and missing on that 1 block HC. Even if I only took out the HC, I would have bought another turn. But a great game vs a great opponent. One more battle to game and looking forward to more gray hairs - lol.   

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11 months 2 weeks ago #851 by gonzo
Replied by gonzo on topic MT05 Gothic War
Round 4
 EZPickens (Goth)  4 banners won, 28 blocks lostGonzo (Byzantine) 6 banners won, 21 blocks lost

Byzantine missiles effective on guys on Hills.  Warriors mass and charge but have mediocre dice.  Byzantine Cav attack nails them.  3-1 banners.  One die missile hit from Goths kill KC and leader 3-3 medals.  Byzantine inf move on left, with foot onslot finishing that Goth flank.  Well played and fun match with John.

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