006 Dara (530 AD)

More
3 years 2 months ago #103 by alecrespi
006 Dara (530 AD) was created by alecrespi
Historical Background
When negotiation for peace between Justinian and...

006 Dara (530 AD)

Please Log in or Create an account to join the conversation.

More
2 years 3 months ago #302 by pmiranda-medieval
Replied by pmiranda-medieval on topic 006 Dara (530 AD)
"The Byzantine player may enter Pharas and his Cavalry units by the play of a Command card in the left section. Pharas and/or a unit, when ordered to enter, is placed on a hill hex or on an adjacent hex. The unit may not move but may battle."

A couple of doubts:
- Can the units only melee or also fire?
- If they can fire, do we consider they moved or held? (1d or 2d)
- Can you combine with ordering other units already present in the left section?

Please Log in or Create an account to join the conversation.

More
1 year 8 months ago #436 by kostas63
Replied by kostas63 on topic 006 Dara (530 AD)
Vittoria Sassanide 7-5. Dopo uno scambio di frecce da entrambe le parti la cavalleria di Bouzes si fa avanti e carica il fianco sassanide. Riesce a sfondare ma avanza troppo in profondità e viene eliminata. L'azione si sposta nel centro dove la lotta si fa furiosa tra la fanteria pesante bizantina e qquella media sassanide. Belisario per coprire il fianco destro lasciato scoperto da Bouzes deve spostarsi lasciando il centro senza comando. Dopo alterne fortune il centro bizantino crolla. Faras purtroppo non riceve ordini e non può quindi intervenire per salvare la situazione.

Please Log in or Create an account to join the conversation.

More
1 year 4 months ago #607 by Magmik
Replied by Magmik on topic 006 Dara (530 AD)
Byzantines win 9-3 (finished the round after 7-3)

Please Log in or Create an account to join the conversation.

More
7 months 2 weeks ago #640 by clavain
Replied by clavain on topic 006 Dara (530 AD)
7-3 Sassanids. Most of the action was on the flanks as the Sassinid cav advanced. Instead of bringing on the reinforcements, the Byzantine (me) choose to do a mounted charge to counter. Which would have worked great, if the Sassinid had not had two first strike cards, followed by a Rally in his own turn to bring his Superheavies and Heavies back to almost full strength. After that there was a lot of shooting and Darken the Skies, and the Byzantine reinforcements eventually came on but then had no cards to move. The Sassinid wisely stood off and just attrited the Byzantine by archery for the most part, including nailing one leader.

Please Log in or Create an account to join the conversation.

More
7 months 2 weeks ago #641 by clavain
Replied by clavain on topic 006 Dara (530 AD)
Further to the last, the gates seem immaterial - they are too far away for the Sassinid really, who can largely keep their distance and use ranged combat to win unless things go very poorly for them. Also, not sure it makes sense for the Byzantine to garrison them even if the Sassanid moves in - my reading of the rules is that killing or forcing a unit on the gate to retreat opens it, so from the Byzantine perspective may be better to die in place in front of the gates, and then have the Sassinids have to force the unoccupied gate by getting a Sword hit, requiring at least two turns of effort.

Please Log in or Create an account to join the conversation.

Time to create page: 0.536 seconds

Forum Statistics

  • Total Users:160
  • Latest Member:bigfriendben
  • Total Posts:728
  • Total Topics:157
  • Total Sections:2
  • Total Categories:9
  • Today Open:0
  • Yesterday Open:0
  • Today Answer:0
  • Yesterday Answer:0

Random Quote

"I told him, 'Son, what is it with you. Is it ignorance or apathy?' He said, 'Coach, I don't know and I don't care.' "--Frank Layden, Utah Jazz president, on a former player