Here is a scenario I created for everyone to checkout and hopefully enjoy (my first experience with vassal and creating anything related). I really enjoyed the process honestly and could certainly see myself creating others. I chose this battle for several reasons. First I am reading an outstanding book about Belisarius titled Belisarius The Last Roman General by Ian Hughes and it just so happens that this was the last battle I had read about prior to finally exploring Vassal. Secondly, it picks up right after the end of CCM's coverage of Belisarius' campaign against the Vandals in Africa. Seemed like a good place to create a new scenario for others. Lastly, based on what I have learned it appears to be a really interesting battle and after a little research I quickly started to formulate some ideas I thought might be unique & interesting for a scenario in CCM. I hope you enjoy and I look forward to your feedback. I have play tested this 3 times solitaire using Stuka Joe's wonderful CDG solo system. 2 victories for the Byzantines and 1 for the Moors (all three have been close, and bloody). I certainly have some thoughts about things I may want to change or "tweek" but I will reserve those for after I get some feedback as I do not want to influence any thoughts others might have about the scenario.
The Battle of Mammes 534AD
In 533-534, General Belisarius defeated and destroyed the Vandal Kingdom that existed in the former Roman territories of Northern Africa since 435. After this success, many lands of the old Roman provinces remained in the hands of various Berber tribes, collectively called the Mauri (Moors). Belisarius promised to share the loot of the fallen Vandal Kingdom with them. In return, many Moorish chiefs pledged loyalty to Justinian and the Roman Empire. Belisarius had finished his mission in Africa and left. He was succeeded as Magister Militum Africae by his domesticus, Solomon from Dara. The tribes of Moors living in Byzacena and Numidia almost immediately revolted. Solomon was promoted to the civil office of Praetorian Prefect (governor of the province) and received reinforcements from Justinian to put down the rebellion. With the newly arrived Byzantine troops and with the aid of warriors from other Moorish tribes, Solomon gathered an army of 18,000 and marched towards Byzacena. He reached a location called Mammes where the four Moorish chiefs; Cutzinas, Esdilasas, Lourphouthes, and Mesidinissas had encamped. A battle would soon ensue.
The Moors used a very unique battle tactic they had previously used with success against the Vandals by forming a circle around their camp with their camels. The Moors then took their stand on foot in between the legs of the camels armed with swords, spears, and low-tech shields while some of the Moorish force remained with their horses hidden in the mountain behind their circle. The battle didn’t start well for the Romans. For their horses were disturbed by the noise and sight of the camels reared them up, throwing away their riders. At the same time the Moors attacked hurling spears. Seeing this disorder, Solomon ordered all his men to get off their horses and stand still under the protection of their shields. Solomon himself then led a counter attack with a group of 500 men against part of the enemy circle. They targeted the camels and around 200 were killed. The Moorish defensive circle was breached. The Romans advanced to the center of the circle where the women and children were. The army of the Moors panicked and fled to the mountain. The Romans gave chase and slaughtered more than 10,000. The Battle of Mammes quickly turned into a route of the Moorish forces and was soon over. Solomon and his army returned to Carthage in triumph.
The stage is set. The battle lines are drawn and you are in command. Can you change history?
War Council Moorish Army (Use Tan blocks)
Leader: Cutzinas, Esdilascs, Iourphouthes, & Mesidinissas
5 Command Cards
3 Inspired Action tokens
Use the Sassanid Persians (Huns) Inspired actions
Byzantine Army (Use Purple blocks)
*5 Command Cards (see special rules)
4 Inspired Action tokens
To represent the initial effectiveness of the Moorish camel circle defense and the poor Byzantine start to this battle roll one die for each Byzantine cavalry prior to the beginning of the battle. On a result of a unit symbol, sword, or flag replace the cavalry unit with a three block infantry unit (warrior for medium, auxilia for light bow cavalry). The Byzantine player may choose to spend an inspired action token in order to prevent the casualty and have his unit remain cavalry.
*In addition, the Byzantine player begins with three command cards. After their first turn draw two cards, and after their second turn draw two cards until a full hand of five is reached. Play the remainder of the game with a hand of five, drawing one replacement card at the end of each turn as normal.
The Byzantine medium cavalry are armed with bows. Place a bow marker on these units.
The Byzantine player gains 1 victory banner for each Moorish camp hex they control at the beginning of their turn.