VASSAL Mini-Tournament (MT1)

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2 months 1 week ago #89 by Mark McG
MEDIEVAL MINI-TOURNAMENT 1

Please signup in the discussion below, showing your timezone and VASSAL ID. I'll also get a email address from you via PM

You will need;
1. A www.commandsandcolors.net/medieval/ login (i.e. to this Website)
2. The Medieval VASSAL module v1.2
www.vassalengine.org/mediawiki/images/4/41/CCMedievalV1_2.vmod

3. able to play online a match every 2 weeks, according to mutually agreed times with opponents around the globe (so a wide variety of Timezones)
4. Enough written English to show what attacks re happening, and short rules discussions


ORGANIZATION
The tournament consists of usually ten players who will be randomly assigned into two even groups, typically Sassanids & Byzantine

HEATS
In the preliminary phase, one group will play the Sassanid side and the other group will play the Byzantine side in each scenario. A schedule will be provided that shows the match-ups for each round of the tournament.

SEMIFINALS
After the preliminary rounds are completed, the two players from each group who won the most total banners will play each other in a two-game match for the Semifinals, playing both sides of a single scenario.

FINALS
The winner of each Semifinal will then meet in the Finals, to play a two-game match for the championship.

Ties for most total banners at the end of the preliminary phase or in a two game match are broken by determining which player lost the least number by least total blocks lost.

GENERAL RULES
A game ends immediately when one player earns the required number of banners to achieve victory.
Once the schedule for the tournament is published, players are responsible for contacting each other and setting up a time to play their games. There will be a tournament page with the schedule of games, standings and player list with contact information provided.
All players should use the current version of the Medieval module and extensions available from the Vassal web page.
www.vassalengine.org/wiki/Module:Commands_%26_Colors:_Medieval

Both players should start a logfile once the game is open, but prior to drawing cards. After the game is over, the winning player should upload the logfile along with a game report to the MT Results Forum on the Medieval website.
The logfiles should be named after the tournament, the round being played and the players involved, using Vassal names; for example, when uploading the log for the game between Mark McG and PlayerX in Round 3 of Mini-Tournament #1, this would be named:
MT1R3MarkMcGvsPlayerX

The report should be made by the winning player into the forum provided . The format for reporting results is as shown below:

Round # Scenario Name

Player 1 Vassal ID: # banners won /# blocks lost
Player 2 Vassal ID: #banners won/# blocks lost

Note: When counting blocks lost, don’t include units that exit off the board.

All games should be played in adherence to the official C&C Medieval rules and the current FAQ. In addition, players should also familiarize themselves with the “Vassal Conventions” given below.

It is up to the individual players to arrange and play their games. The schedule will give a deadline in which all the games in a round should be completed. If a player does not respond to emails, please contact the tournament referee. It is important to keep the referee informed of problems as they occur. Generally, if a deadline passes without communication to the referee from either player involved in a game, both players will be counted as having forfeited the game
The tournament referee will be the final arbiter of disputes. If the referee is playing in a tournament and is involved in a dispute, a mutually agreed assistant will arbitrate. Hopefully, this rule will not be necessary as this tournament is being set up for people to play games and have fun. Most problems that arise in a game can be easily solved with good sportsmanship.

VASSAL CONVENTIONS
1. The side determined to be moving first in the scenario will draw command cards first.
2. To play a card, drag it from your hand window to the map board. Wait for your opponent to place the card on the discard pile, allowing him time to read the card and ensure that both players are still connected to the server.
3. Issue orders to all units being ordered prior to making any movements. Units which are ordered but not moving should be highlighted before the battle phase of your turn by right-clicking the unit and selecting “Order Unit” from the pop-up menu. The same process will remove the highlight from a unit, if necessary.
4. When moving units multiple hexes, make sure to move them a single hex at a time to generate an accurate movement trail.
5. Until the first battle roll of the turn has been rolled, orders and movements may be altered. However, if this becomes abusive or ritualistic and reasonably interferes with any player's enjoyment of the game, a more rigorous turn phase enforcement may be adopted in the future.
6. To battle, right click the attacking unit and select “Attack Marker” from the menu to place a yellow attack marker on the attacking unit, and then right click the target unit and select “Target Marker” to place a red target marker on that unit. Once the markers are placed, the attacker should notify his opponent of the number of battle dice to be rolled in the chat window (by typing “3d” for a 3 battle dice attack, for example). The defender will then confirm the attacker’s note (with a “y” for yes, or similar) or will make a First Strike play if possible. Of course, if the attacker has entered what the defender believes to be an incorrect number of dice, he should instead advise his opponent of this. Once the attack is resolved, the attack marker should be converted to a “Battled” (blue) marker via the right-click menu. The target marker should be either deleted or dragged to the next target unit. To avoid confusion, there should never be more than one yellow attacker marker and one red target marker on the board. Until the announced battle roll has been rolled, decisions about the battle may be altered (e.g. changing targets, or decided against the battle, etc.). However, if this becomes abusive or ritualistic and reasonably interferes with any player's enjoyment of the game, a “once announced, set in stone” enforcement may be adopted in the future.
7. If you roll too many battle dice, simply use the results of the correct number of dice, counting from left to right, from the roll already made and ignore the excess results. If too few are rolled, simply roll the remaining dice necessary to make the total amount rolled correct.
8. After your combat phase is complete, draw command card(s).
9. When returning to a game after losing connection with the Vassal server, the player who returns should synchronize to the player who remained connected and has an uninterrupted logfile.

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2 months 1 week ago #90 by mk20336
Please sign-me in. Central European Time (GMT+2, from November GMT+1)

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2 months 1 week ago #91 by RiverWanderer
Please sign me up.

Riverwanderer

GMT+1

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2 months 1 week ago #92 by gonzo
Replied by gonzo on topic VASSAL Mini-Tournament (MT1)
I am in
gonzo
GMT-4

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2 months 1 week ago #93 by gottoman
Greg O
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GMT -7

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2 months 1 week ago #94 by Travis
Replied by Travis on topic VASSAL Mini-Tournament (MT1)
Travis

GMT -4 (for now)

EST US

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