Medieval Mini Tournament 6

Crusades

 

 

The Tournament is split into 2 Divisions, with a BYE in each Division. Any additional players will be taking the BYE spot.

Each Division is split into 2 Groups, the First named (Tan) column is the Saracens, the 2nd named (Purple) is the Crusader player

Play the scenario once against the nominated opponent, recording banners won and blocks lost for each side.

Please contact your opponents to arrange a mutually agreed time for the match. Players have 10 weeks to complete the 5 scenarios in any order they arranged.

Division 1 (American)

Preliminary Rounds Deadline  3 August 2025
Round 1 EZPickins 1 vs. 6 jrtracy 108 1st Ramla - 7 September 1101
hussar04 2 vs. 7 gonzo
gdnuke 3 vs. 8 rjvonline 
John of York 4 vs. 9 gotigerssc
Mark-McG 5 vs. 10 hank
Round 2 EZPickins 1 vs. 7 gonzo 109 2nd Ramla - 17 May 1102
hussar04 2 vs. 8 rjvonline 
gdnuke 3 vs. 9 gotigerssc
John of York 4 vs. 10 hank
Mark-McG 5 vs. 6 jrtracy
Round 3 EZPickins 1 vs. 8 rjvonline  110 Harran - 7 May 1104
hussar04 2 vs. 9 gotigerssc
gdnuke 3 vs. 10 hank
John of York 4 vs. 6 jrtracy
Mark-McG 5 vs. 7 gonzo
Round 4 EZPickins 1 vs. 9 gotigerssc 111 3rd Ramla - 27 August 1105
hussar04 2 vs. 10 hank
gdnuke 3 vs. 6 jrtracy
John of York 4 vs. 7 gonzo
Mark-McG 5 vs. 8 rjvonline 
Round 5 EZPickins 1 vs. 10 hank 112 Tel Danith - 14 September 1115
hussar04 2 vs. 6 jrtracy
gdnuke 3 vs. 7 gonzo
John of York 4 vs. 8 rjvonline 
Mark-McG 5 vs. 9 gotigerssc

 

Results

Saracen Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
1 EZPickins 6 6 6 3 1 22 20 14 9 33 38 114
2 hussar04 2 6 5 3 1 17 30 20 31 30 34 145
3 gdnuke 3 2 6 3 7 21 26 25 19 33 44 147
4 John of York 6 6 6 2 3 23 22 21 18 24 30 115
5 Mark-McG 3 5 6 7 2 23 26 35 24 25 34 144
 
Crusader Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
6 jrtracy 3 6 5 7 8 29 24 18 24 19 8 93
7 gonzo 6 2 5 7 8 28 15 22 27 21 33 118
8 rjvonline  6 4 2 4 8 24 18 10 27  33 17 105
9 gotigerssc 4 6 6 7 8 31 27 13 23 16 22 101
10 hank 6 4 2 7 8 27 16 18 27 18 14 93

 

Semi-final Round Due 31 August 2025 
Saracen Match John of York Sarc1 vs. Sarc2 Mark-McG 113 Sarmada - 29 June 1119 (Field of Blood)
Crusader Match gotigerssc Crus1 vs. Crus2 jrtracy

 

Semi-finals Banners Won   Blocks Lost
Saracen Match Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
John of York 2 4 6 33 15 48
Mark-McG 7 3 10 12 22 34
Crusader Match            
gotigerssc 6 2 8 26 30 56
jrtracy 7 7 14 23 14 37

 

FINALS

Final Match Mark-McG Saracen winner vs. Crusader winner jrtracy 114 Hab - 14 August 1119
Results
Finals Banners Won Figures Lost
Players Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
Mark-McG  6 6  12 30  33 63
jrtracy  7 7  14 34 35  59

 

Division 2 (Euro)

Preliminary Rounds Deadline  3 August 2025 
Round 1 Barbarossa41 1 vs. 6 rams19841 108 1st Ramla - 7 September 1101
Gileforn 2 vs. 7 stephent
Javelinthrower 3 vs. 8 toganalper
Melake 4 vs. 9 Viridovilas
mk20336  5 vs. 10

soul1st

Round 2 Barbarossa41 1 vs. 7 stephent 109 2nd Ramla - 17 May 1102
Gileforn 2 vs. 8 toganalper
Javelinthrower 3 vs. 9 Viridovilas
Melake 4 vs. 10 soul1st
mk20336  5 vs. 6 rams19841
Round 3 Barbarossa41 1 vs. 8 toganalper 110 Harran - 7 May 1104
Gileforn 2 vs. 9 Viridovilas
Javelinthrower 3 vs. 10 soul1st
Melake 4 vs. 6 rams19841
mk20336  5 vs. 7 stephent
Round 4 Barbarossa41 1 vs. 9 Viridovilas 111 3rd Ramla - 27 August 1105
Gileforn 2 vs. 10 soul1st
Javelinthrower 3 vs. 6 rams19841
Melake 4 vs. 7 stephent
mk20336  5 vs. 8 toganalper
Round 5 Barbarossa41 1 vs. 10 soul1st 112 Tel Danith - 14 September 1115
Gileforn 2 vs. 6 rams19841
Javelinthrower 3 vs. 7 stephent
Melake 4 vs. 8 toganalper
mk20336  5 vs. 9 Viridovilas

 

Results

Saracen Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
1 Barbarossa41   2 1 3 3 9   24 21 29 36 110
2 Gileforn 4 1 6 7 8 26 24 33 22 32 31 142
3 Javelinthrower 5 6 6 7 4 28 25 18 24   30 97
4 Melake 1 4   3 6 14 27 32   28 41 128
5 mk20336  6 6 6 6 8 32 28 14 26 36 38 142
 
Crusader Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
6 rams19841 withdrawn 2 withdrawn withdrawn 4 6   18     37 55
7 stephent 6 6 4 7 8 31 13 13 26 15 20 87
8 toganalper 6 6 6 7 8 33 24 8 14 26 27 99
9 Viridovilas 6 3 3 7 4 23 10 19 19 22 38 108
10 soul1st 3 6 5 5 8 27 21 17 21 31 20 110

 

Semi-Finals

Semi-final Round Due: 31 August 2025
Saracen Match mk20336  Sarc1 vs. Sarc2 Javelinthrower 113 Sarmada - 29 June 1119 (Field of Blood)
Crusader Match toganalper Crus1 vs. Crus2 stephent

Results

Semi-finals Banners Won Blocks Lost
Saracen Match Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
mk20336  7  4  11     0
Javelinthrower 3 7  10     0
Crusader Match            
toganalper  2  4 6  34  14 48
stephent  9  3 12  17 18  35

 

FINALS

Final Match  mk20336  Saracen winner vs. Crusader winner stephent 114 Hab - 14 August 1119

Results

Finals Banners Won     Figures Lost    
Players Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
mk20336  5 3 8 30 30 60
stephent 7 7 14 26 22 48

 

Division 3 (Interglobal)

Preliminary Rounds Deadline: 15 August 2025
Round 1 Kandras78 1 vs. 6 polonus100 108 1st Ramla - 7 September 1101
NorthAxemen 2 vs. 7 Jarib
scipio1zama 3 vs. 8 David I
Boredbeyondbelief 4 vs. 9 TTC
lunacab 5 vs. 10 BYE
Round 2 Kandras78 1 vs. 7 Jarib 109 2nd Ramla - 17 May 1102
NorthAxemen 2 vs. 8 David I
scipio1zama 3 vs. 9 TTC
Boredbeyondbelief 4 vs. 10 BYE
lunacab 5 vs. 6 polonus100
Round 3 Kandras78 1 vs. 8 David I 110 Harran - 7 May 1104
NorthAxemen 2 vs. 9 TTC
scipio1zama 3 vs. 10 BYE
Boredbeyondbelief 4 vs. 6 polonus100
lunacab 5 vs. 7 Jarib
Round 4 Kandras78 1 vs. 9 TTC 111 3rd Ramla - 27 August 1105
NorthAxemen 2 vs. 10 BYE
scipio1zama 3 vs. 6 polonus100
Boredbeyondbelief 4 vs. 7 Jarib
lunacab 5 vs. 8 David I
Round 5 Kandras78 1 vs. 10 BYE 112 Tel Danith - 14 September 1115
NorthAxemen 2 vs. 6 polonus100
scipio1zama 3 vs. 7 Jarib
Boredbeyondbelief 4 vs. 8 David I
lunacab 5 vs. 9 TTC

Results

Saracen Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
1 Kandras78 4   1 7 BYE 12 30   21 32   83
2 NorthAxemen withdrawn withdrawn withdrawn BYE withdrawn 0           0
3 scipio1zama 4 3 BYE 2 2 11 27 27   30 36 120
4 Boredbeyondbelief   BYE       0           0
5 lunacab BYE 6  6 7 5 24   11  19 26 45 101
 
Crusader Banners Won Blocks Lost
Player # Player ID R1 R2 R3 R4 R5 Total R1 R2 R3 R4 R5 Total
6 polonus100 6  2   7 BYE 15 16  17   11   44
7 Jarib BYE   3   8 11     27   22 49
8 David I 6 BYE 6 5   17 20   9 28   57
9 TTC   6 BYE 4 8 18   15   29 25 69
10 BYE       BYE   0           0

 

Division 3 Semi-Finals

Semi-final Round  
Saracen Match lunacab Sarc1 vs. Sarc2 Kandras78 113 Sarmada - 29 June 1119 (Field of Blood)
Crusader Match TTC Crus1 vs. Crus2 David I

 

Results

Semi-finals Banners Won Blocks Lost
Saracen Match Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
lunacab 7 7 14 26 24 50
Kandras78 4 4 8 28 31 59
Crusader Match            
TTC 7 0 7     0
David I   5 4 9    

0

 

FINALS

Final Match lunacab Saracen winner vs. Crusader winner David I 114 Hab - 14 August 1119

 

Finals Banners Won Blocks Lost
Players Game 1 Game 2 TOTAL Game 1 Game 2 TOTAL
lunacab 7  4  11 27  30  57
David I 4 7 11 31 23  54

 

Play the scenario twice, reversing sides.

Please report match results in the form;

Match 1

Player 1 (Saracen) X banners XX Blocks Lost

Player 2 (Crusader) Y banners  YY Blocks Lost

short recap and attach log file

Match 2

Player 2 (Crusader) X banners  XX Blocks Lost

Player 1 (Saracen) Y banners  YY Blocks Lost

short recap and attach log file

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Discuss this article in the forums (142 replies).
Mark-McG replied the topic:
11 months 1 week ago
So there we have it, all finished after 6 months!!

3 Finals, 3 Aussie Finalists... 2 were victorious and I let the team down!
Congrats to 
JR
Stephen
David

and as an aside, for those that are looking for fun in the later Middle Ages, I'm putting together a BattleLore Mini-tournament
www.commandsandcolors.net/battlelore/art...5/mt2025-signup.html
this tournament is a bit of traditional BattleLore with some of the fantastical elements, but if there is enough interest I could revisit some of the 100 Years War (or Scottish War) scenarios using Medieval Lore cards.
mk20336 replied the topic:
11 months 1 week ago
Thank you Stephen for two great, exciting games. This was good scenario for final!
stephent replied the topic:
11 months 1 week ago
PS on the log file for G2, some of the Crusader infantry mysteriously disappear for a tea-break half-way through :)
stephent replied the topic:
11 months 1 week ago
Euro/Others Final Hab G1
Steve Turks. 7 banners taken, 26 blocks lost
Michal Crusaders. 5 banners taken, 30 blocks lost
This was a fast and furious battle. The Crusaders opened on their left, with my Turks using the LC to screen the exit. My Turks then attacked the Crusader infantry in the centre, the Crusader right cavalry rode to their rescue, and then were attacked in turn by my Turkish left cavalry. The Knights then charged forward into a weakness, a gap between the Turkish right and centre, but were foiled by poor dice against good dice, with the Turkish cavalry clinching the win in a narrow and, for both sides, a bloody end.

Euro/Others Final Hab G2
Michal Turks. 3 banners taken, 30 blocks lost
Steve Crusaders. 7 banners taken, 22 blocks lost
Initial devastatingly accurate bowshots quickly killed most of Fulcoy’s knights, who retreated and led me to give up on a plans for them to exit. Great crossbow shooting was then sadly nullified by a great Turkish rally. Then the Turks charged the Crusader infantry (2-0), with a Knight counter-charge against them, along the left/centre, evening the score (2-2). The Turks used leadership to Darken the Sky, and a Crusader counter-attack was used for a further charge (we decided that the counter-attack applies to the card, not the inspired action use of the card – I hope that is correct? Thanks to Michal for allowing it), that broke through the left /centre (2-4). The Turks replied with LC swarm (not sure I’ve seen this used yet), killing Baldwin’s knights (3-4). But my Crusaders were able to charge for a third time, including coming around behind the swarming LC, gaining three more banners (3-7). It was lucky for me, because another Turkish turn would have netted several banners from scattered, weakened and exhausted Crusaders. 

Thanks to Michal for a pair of tough games. I had great cards and dice – always needed against a player of his calibre!
TTC replied the topic:
1 year 1 week ago
Congrats, David!
Mark-McG replied the topic:
1 year 1 week ago
Congrats to JR, two very tight games. Collectively a masterclass in why not to play the Rally card, and why Turk archer horsemen should wear glasses.
jrtracy replied the topic:
1 year 1 week ago
US Final JR vs Mark, Hab - 14 August 1119

Game 2
Mark (Artuqid Turks) -   Banners won: 6   Blocks Lost: 33
JR  (Crusaders)         -   Banners won: 7   Blocks Lost: 24


Mark outdid my opening by kicking off the return match with Line Command, garnering two hits with 20 ranged fire dice.  I trapped a Light Cav on the right got a cheap leader kill to grab a quick 3-1 lead before we settled in for a slugfest.

 
Hot Med on Med action

Mark's ranged fire dice were terrible but the sheer volume gradually got him back into the game and we traded the lead back and forth.  I made it 6-5 thanks to a deadly combination of Darken the Skies and Crossbows, wiping out a full strength Heavy Cav unit.  Mark still had one more good shot at closing me out, however.

 
Quarrelsome Crusaders

Toktagin led a Mounted Charge into the center of my line.  After a Medium Bow Cav unit softened up some Crossbowmen, Toktagin finished them off with his Heavies and carried on into two more steps of Crossbows just behind.  However, Mark couldn't quite finish me off, leaving me with one step and a chance.

 
One pip short

Leadership Center Section and the Mounted Charge leadership action allowed me to bring three Heavy Knights into contact with Toktagin, surrounding him thanks to interpenetration.  That was just too much killing power to survive, and Toktagin's Heavy Cav succumbed for my final banner. 

 
Baldwin wraps it up

This final was a hoot - two closely fought, fun games.  The scenario strikes me as pretty balanced.  I already had a healthy respect for Crossbows, but boy howdy, they are lethal and offer a nice counterpoint to the mass of Turkish firepower.  As always, it was a pleasure to play Mark, who took time out of his holiday to line up a match.  Thanks again for setting it all up!



 
jrtracy replied the topic:
1 year 1 week ago
Just posted the second half of my report and had the upload denied and deleted because it 'resembled a hacker attack'.  Seems to be an automated response to something but I will try to resubmit later.

JR
 
jrtracy replied the topic:
1 year 1 week ago
US Final JR vs Mark, Hab - 14 August 1119

Game 1
JR (Artuqid Turks) -   Banners won: 7   Blocks Lost: 34
Mark  (Crusaders)  -   Banners won: 6   Blocks Lost: 30


I opened the first leg of our final with Darken the Sky but netted only one hit even with a Battle Bonus.  Mark pulled his Medium Cav back and rolled left to see if Robert of Fulcoy could cut his way through for a two-banner exit.  He made a heroic effort but after overrunning a Light Cav unit, Robert's Heavy Knights were cut down and Robert himself died after falling back to some Med Cav.  

 
The end of Robert's run

I had a host of center cards so after feinting left (Mark's right) I hit the middle.  It was a relentless grind with even losses but Mark was winning overall thanks to great work by his Crossbowmen.  However, he stalled out at 6-5, playing back-to-back Scouts in search of something useful.  Mark just couldn't finish off a couple very weak units, and my Light Bow Cav just scampered away from his Knights.

 
Hard to pin down

After a good run, my own cards had run dry, forcing me to resort to Foot Onslaught to activate Il-Ghazi and his Heavy Cav.  Il-Ghazi overran a one-step Crossbow unit and carried on to kill a two-step Crusader Heavy Knight for the win.

 
Il-Ghazi follows through  

This was a very tense, fun match.  I had good cards throughout and a bit of luck even when I didn't have much to work with.  Mark landed heavy punches Crusader-style but a couple late-game combat whiffs were costly,.  Great game, setting the stage for round two.
 
David I replied the topic:
1 year 1 week ago
Never even came close! But I think most of us Intergobal johnny come latelies were playing Medieval for the first time, a case of “first among equals”. It was great fun and we very much appreciate your work in setting it all up.
Mark-McG replied the topic:
1 year 2 weeks ago
Congrats David, your first championship I believe.

 
David I replied the topic:
1 year 3 weeks ago
Interglobal division final -  Hab

Game 1

Lunacab (Saracens)      7 (27)
David I     (Crusaders)   4 (31)

Game 2

David I     (Saracens)      7 (23)
Lunacab.  (Crusaders)    4 (30)

Turks won both encounters by getting amongst the infantry with medium cavalry & largely avoiding engagement with the knights. The wafer thin difference in blocks was due to the rather rude arrow which Fulcoy took in the eye from a scouting horse archer on the very first turn of game 1. Obviously could have gone either way at multiple junctures, especially if Fulcoy had managed to exit in game 2 as he v. nearly did. 

Logs to follow. 
David I replied the topic:
1 year 3 weeks ago
Indeed you are correct about that post.

As always we have a quibble over semantics. One could conceive of a rushed and harried retreat after a lost battle being less likely to succeed than an ordered evasion from an advancing enemy, hence the difference in terrain effects in each situation. Normal battle dice to me are those which are intrinsic to the unit itself without any modifiers. It’s certainly ambiguous.
John of York replied the topic:
1 year 1 month ago
David,

I assume this is a reply to the question at the end of Post 1175.

From the rules on Leader Escape: 

"Move the Leader onto one of the enemy occupied hexes. Allow the enemy unit in the hex to battle the Leader. The attacking unit uses its normal number of Close Combat dice. The Leader does not benefit from terrain if any in the hex."

I think the 3rd sentence ties into the last and does not preclude any battle bonus via card or battle bonus benefits.

From the rules on when a Lone Leader is targeted:

"When an unattached Leader is alone in a hex and is attacked by Ranged or Close Combat, the attacking unit rolls its normal number of battle dice."

For Leader Escape, the leader does not benefit from terrain, but for Ranged or Close combat a Leader does - I guess.

As a Leader can be attacked, I would think any die roll bonuses would apply including a Battle Bonus from an Inspired Action Token. I would think a Leader block is not only represents the Leader but also a small bodyguard detachment which is caught would put up a small fight / battle.    
David I replied the topic:
1 year 1 month ago
I’d say no for Mounted Charge (+1 in initiall CC) but maybe for Leaders (battle with 1 additional die). Is hunting a leader battle? On reflection, I don’t think so. One couldn’t use a BFA Battle Bonus during a leader evasion.
David I replied the topic:
1 year 1 month ago

File Attachment:

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David I replied the topic:
1 year 1 month ago
Sarmada SF Interglobal

Game 1:
TTC      (Turks)       7
David I (Crusaders) 5

Game 2:
David I  (Turks)        4 (7 conceded)
TTC.    (Crusaders)  0 

As in some others’ matches we were unfamiliar with the panic rules & this led to a Turcopole unit erroneously surviving an arrow storm early on. The same unit did not survive in the second encounter. This may have been the difference because although, having played 3 two hour sessions, TTC conceded in a difficult spot as the crusaders, when I played it out they finished up with 4 banners.

Crusaders formed a solid line in game 1 with an early Command Center & crossbowmen were able to do a lot of solid work. A charge in the centre by the Turks, provoked another against some temptingly confined LBC on the Turkish left. Contact was made between the armies and Clash of Shields appeared and saw off the Franks. 

Accurate archery made life very difficult for the crusaders in game 2 and crossbows didn’t feature. No less than three Cry Havocs for Treb resulted in only 5 units being orderable to attack. 

I look forward to our next meeting. 
lunacab replied the topic:
1 year 1 month ago
Division 3 Semi-Finals

Game 1
  • Kandras78 (Saracen)  4 banners won, 28 blocks lost
  • lunacab (Crusader)      7 banners won, 26 blocks lost

The Saracens opened the battle with ranged attacks, but their efforts proved largely ineffective. Surrounded, the Crusaders launched a bold frontal cavalry charge. The gamble paid off: despite the Saracens’ attempts to counter, the charge broke through and could hardly be contained. In two turns, the Crusaders reinforced their momentum by bringing infantry from the right flank to support the cavalry. Step by step, they inflicted mounting damage, eventually collapsing that side of the Saracen line.
In the end, the result was unexpected. Extreme luck favored the Crusaders, both in card draws and dice rolls, while the Saracens suffered from poor fortune. What unfolded was a one-sided contest.

 
 

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Game 2
  • lunacab (Saracen)        7 banners won, 24 blocks lost
  • Kandras78 (Crusader)  4 banners won, 31 blocks lost

The Saracens opened the battle with ranged attacks, which initially stalled the Crusaders’ advance on their right flank. Although the Crusaders managed to recover and push forward, their attempts to crush the Turkish forces on that side met only partial success, leaving the contest evenly matched. Meanwhile, the Turks advanced steadily on the opposite flank. They cycled their damaged units to the rear, regrouped effectively, and wore down the Crusader army step by step. The Crusaders’ repeated offensives on their right flank were checked by ambushes and counterattacks, preventing any breakthrough. At the same time, the Turks pressed relentlessly against the already weakened Crusader left flank, gradually overwhelming it with direct assaults.Ultimately, the outcome felt consistent with the historical balance of the battle. The Turks benefited from stronger cards and dice rolls—though not as spectacularly decisive as in the previous match—giving them an additional upper hand.
 

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Huge thanks to Kandras. Despite being on the truly unlucky side of the games, he kept his spirits high throughout. An absolute pleasure to play with.
mk20336 replied the topic:
1 year 1 month ago
EURO Semi-Final (Saracens)

Game 1
Michal (Turks) 7 banners
Javelinthrower (Crusaders) 3 banners

Fast game; after initial range attack by Turks, Crusaders immediately attacked only to be repelled by another mounted charge. Super difficult for Crusaders with the hand I had.

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Game 2Michal (Crusaders) 4 banners, 27 blocks lost
Javelinthrower (Turks) 7 banners, 19 blocks lost

Crazy game; if you look at dice rolls you will see. Initially everything seemed like a total victory for Turks but slowly and steadily my Crusaders caught up. In the end minimal victory in banners, but enough to move to next round.

Thanks to Ivan for two great games and flexibility in scheduling them!

 

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File Name: CCM_MT06_SF_G2.vlog
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stephent replied the topic:
1 year 1 month ago
Euro/Others SF Sarmada G1
Turks. SteveT. 9 banners taken, 17 blocks lost
Crusaders. Togan. 2 banners taken, 34 blocks lost
I had great cards and good dice, opening with two line commands peppering Togan’s crusaders – the Turkopoles fled the field, and the knights, preferring not to be turned further into pin cushions, charged forward to be engulfed by my hordes. The battle ended with the Turks mopping up some medium infantry and riding down Geoffrey the monk before he could reach his lines. 
Euro/Others SF Sarmada G2
Turks. Togan. 4 banners taken, 14 blocks lost
Crusaders. Steve T. 3 banners taken, 18 blocks lost
I used one of my Inspired Tokens to prevent a Turcopole from fleeing the field before the initial Turkish arrowfire, and then, hoping to get to three banners quickly, foolishly used the other on a mounted charge at the Turkish right centre – leaving me with no tokens and the mounted charge repulsed with damage. Togan’s Turks attacked my weakened right flank, taking two banners and killing poor Geoffrey again. I replied with Command Right, surrounding a Turkish MBC with ldr – but the massed infantry and MC attacks were beaten off with the loss of one Crusader infantry unit. Guy’s knights were more successful, destroying a trapped and weakened LBC and then a weakened HC, with ldr. The score was thus 4-3 and Togan conceded the match.

Thanks to Togan for a great match. He was heading to an easy win in the second game.
One question that came up - ldr escape through enemy units: are the dice rolled adjusted for bonuses (in this case a mounted charge - ie should it have been 2 or 3 dice from the LBC)? It wouldn't have changed the match result but would be good to know.
Mark-McG replied the topic:
1 year 1 month ago


Re Retreat & Panic, we weren't sure if the Crusader could opt to retreat a unit into friendly units instead of to the board edge, accepting the losses for failure to flee the full distance, and risk the Retreat & Panic die roll.  However, Justin found some references in the Ancients forum on BGG, indicating you had to retreat as far as possible.  That seemed to be the spirit of the rule but it's not clearly clear.

  Retreat & Panic conundrum

 
boardgamegeek.com/thread/3565764/article/46530963#46530963

(RB) Perhaps the best answer on how to resolve this issue can be found in the Commands & Colors Medieval rule booklet on page 14.

"When a unit can retreat legally, toward its controlling player’s baseline, without taking block losses, it must take this retreat path instead of a retreat path where a block loss would occur."
(RB) The retreat path in the above example to the left is the correct retreat path that must be taken... resulting in eliminating the unit.

"When a unit cannot retreat because its retreat path is occupied by units (regardless if friend or foe), an enemy Leader that is alone in a hex, or it is forced to retreat off the battlefield or onto a hex that has impassable terrain, one block must be removed from the unit for each hex of the mandated retreat movement that the unit cannot fulfill."
(RB) Because the Turcopole Light Cavalry unit must retreat 4 hexes, even if the unit had no other retreat path possible and only the retreat path to take was the example to the right, the unit would still be eliminated having to complete a 4 hex retreat so there would be no Panic roll...
 
jrtracy replied the topic:
1 year 1 month ago
US Semi-Final JR vs Justin, Sarmada 1119

Game 1
Justin (Artuqid Turks) -   Banners won:  6   Blocks Lost: 26
JR  (Crusaders)           -   Banners won: 7   Blocks Lost:  23


I started off as the Crusaders, and looking at the situation I felt I had to charge headlong into that mass of bowmen before Justin shot me to pieces.  Even so, I was already down two Turcopole units before I drew a sword, thanks to Retreat & Panic (more on that later).  Guy de Frenelle led a Mounted Charge on the center-right that caused some damage, though I took some in return.  Justin replied with Clash of Shields, in which we each lost a unit.  

  Well timed

I followed with *another* Mounted Charge, killing an LBC and an MBC, but rode straight into a Heavy Cavalry Ambush with Guy's weakened knights.  Justin didn't quite kill me, allowing Guy to inflict four hits to wipe out the full-strength ambushers.  My Geoffrey the Monk's  knights killed another full strength Heavy Cav, and then rode down a Turkic leader on the bonus close combat.

I was up 6-3 in banners but I had vulnerabilities across the board. Il-Ghazi led his retinue against one of my HKCs, eliminating it, and then wiped out a weakened Medium Cavalry with the bonus attack.  Geoffrey caught a leader-led LBC against the board edge, unable to evade, but I only reduced it.

  The story of the game

Justin's next turn saw hapless Guy ridden down by light bowmen to make it 6-6, while Il-Ghazi went after Geoffrey.  He inflicted two step losses, but Geoffrey's knights killed one step in return, and Il-Ghazi fell on the leader check.  A very tight, hard-fought game, but destroying two full strength units on single rolls was shocking and clearly the difference.

  Geoffrey delivers the word of God

Game 1
Justin (Crusaders) -   Banners won:  2   Blocks Lost: 30
JR  (Artuqid Turks) -   Banners won: 7   Blocks Lost:  14


On the return game, I opened with a massive Line Command, showering the Crusaders with arrows.  Justin burned an Inspired Action token to save a Turcopole from a fatal retreat, and lost five steps total.  He pulled his weakened units off the line, even risking a Retreat & Panic roll to get Geoffrey's two-step knights out of the kill zone.  

  Now *that's* a Line Command

Justin then came forward with Mounted Charge, and we traded charges as my heavies battled his knights in the center.  Il-Ghazi died again, this time as his unit died and he tried to flee through a Crusader MC unit.  

I played a Leadership card to finish off Roger's HKC and kill Roger himself, and wiped out a weakened medium cav unit with the bonus attack, while my medium bowmen reduced Guy's retinue to a single step, easy pickings for follow-up by Turkish heavies.  I was up 5-2, so Justin really had to make hay and fast.

A lone Turkish heavy cav unit was deep in Crusader territory, so Justin surrounded it with a three-unit order.  He led with fresh heavy infantry coming off the back line.  They inflicted two hits, but were wiped out to a man on my battle-back, the fourth single-roll annihilation of the evening.  Some understandably reluctant Crusader medium cavalry tried their hand and whiffed, and like their comrades, fell on the return roll for a 7-2 Turkish victory.

  It's a trap!

The Field of Blood certainly lived up to its name.  My dice were white hot while Justin struggled to inflict a hit.  In the first game he threw 19 leader-directed dice at Guy over one stretch and only inflicted a single loss.  Meanwhile, he had four fresh units go to the graveyard on single rolls.  Between us we lost five leaders over the two games.  I think it's a very asymmetric situation, an extreme example of Crusader melee strength versus Turkish ranged firepower, but the Turks have some punch of their own with their heavy cav.  I was lucky to win the first game but I the second is more representative of how it should play out IMO.  The Retreat & Panic rule alone puts the Crusaders at risk from the very beginning.

Re Retreat & Panic, we weren't sure if the Crusader could opt to retreat a unit into friendly units instead of to the board edge, accepting the losses for failure to flee the full distance, and risk the Retreat & Panic die roll.  However, Justin found some references in the Ancients forum on BGG, indicating you had to retreat as far as possible.  That seemed to be the spirit of the rule but it's not clearly clear.

  Retreat & Panic conundrum

A fun evening, much more so for me than for Justin, but I'm sure he'll get his chance for revenge down the road.





 



 
David I replied the topic:
1 year 2 months ago
I’d be interested to plough on if eligible.
TTC replied the topic:
1 year 2 months ago
Oh thanks, I didn't realize that you had extended it until August 15th. My matches are done as my last opponent quit responding to me.

Thanks for all your hard work on this!
Mark-McG replied the topic:
1 year 2 months ago
I put the 15th August for Div 3, so I was going to let it play out until then, but it would difficult to determine semi-finalists, but I can try. 

The Saracens are pretty easy  lunacab  vs Kandras78

The Crusaders are trickier.

I can definitely arrange a Semi-Final schedule of matches for Div 3, but willingness to continue seems to be mixed.