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Commands & Colors: Medieval is based on the highly successful Commands & Colors game system and by design is not overly complex. The Medieval game introduces many new game concepts to the Commands & Colors system, which add historical depth and flavor. Some of the new concepts are:
Still, some Commands & Colors game mechanics remain familiar to players of other games in the system, like the deck of Medieval Command cards that drive movement while creating a “fog of war,” and the battle dice that will resolve combat quickly and efficiently. The stylized battlefield scenario maps emphasize the important terrain features and highlight the historical deployment of forces in scale with the game system. The scale of the game is flexible, and varies from battle to battle. For some scenarios, a unit may represent a Chiliarchy of soldiers, while in other scenarios a unit may represent just a few brave warriors. The battlefield tactics, however, that you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various medieval unit types, their weapons, the terrain, and history.
The medieval battles showcased in the scenario book focus on the historical confrontations between the Byzantine Empire and Sassanid Persians (530 to 627 AD) with a slight detour to battle the Moors and their rebel allies (645 - 648 AD). The Byzantine Empire during this period of medieval history was one of constant transition and reorganization. Its army tended to mirror its eastern adversaries by deploying an increasing number of armored cavalry formations (Cataphracts) and more missile troops. Yet, it was how the Byzantines adapted their battlefield tactics in relation to the enemy it faced that is perhaps the chief reason for the longevity of their Empire.
Tentative Scenarios
And More…
Although the Byzantine army fought on other frontiers, against a multitude of opponents, Visigoths, Vandals, Ostrogoths, Franks, Alemanni, those conflicts are beyond the scope and space of this one package. Additional expansion modules that address those battles will be forthcoming.
I truly believe, that the Commands & Colors: Medieval game will provide even the most veteran Commands & Colors players many new challenges and experiences.
Welcome and Enjoy!
Richard Borg
Components
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| Map Name | Played on | User |
|---|---|---|
| 004 Thannuris (528 AD) | 2025-11-11 20:20:00 | MadDoc |
| 018 Solachon (586 AD) Main Battle | 2025-11-10 02:55:45 | ian.rebec |
| 007 Satala (530 AD) | 2025-11-10 02:48:11 | ian.rebec |
| 003 Catalaunian Fields (451 AD) Roman Right | 2025-11-10 02:46:52 | ian.rebec |
| 002 Catalaunian Fields (451 AD) Roman Left | 2025-11-10 02:46:42 | ian.rebec |
| 019 Solachon (586 AD) Kardarigan’s Stand | 2025-11-10 02:44:38 | ian.rebec |
| 001 Utus River (447 AD) | 2025-11-10 02:44:01 | ian.rebec |
| 114 Hab - 14 August 1119 | 2025-11-02 21:20:20 | ian.rebec |
| 113 Sarmada - 29 June 1119 (Field of Blood) | 2025-11-01 01:28:54 | Fencer |
| 016 Lazic War (550 AD) River Hippis | 2025-10-28 20:44:37 | summun |
| Map Name | Times Played |
|---|---|
| 001 Utus River (447 AD) | played 96 times |
| 004 Thannuris (528 AD) | played 80 times |
| 002 Catalaunian Fields (451 AD) Roman Left | played 73 times |
| 003 Catalaunian Fields (451 AD) Roman Right | played 57 times |
| 005 Melebasa (528 AD) | played 51 times |
| 006 Dara (530 AD) | played 48 times |
| 018 Solachon (586 AD) Main Battle | played 43 times |
| 008 Callinicum (531 AD) Phase 1 | played 37 times |
| 007 Satala (530 AD) | played 36 times |
| 011 Decimum (533 AD) Phase 2 | played 34 times |