After completing all movements and resolving all hits, retreats and potential follow-on actions for all ordered units, discard the Command card played and draw another card from the deck. Your turn is now over. If the draw deck runs out of cards, shuffle the discards to form a new draw deck.
END GAME AND VICTORY CONDITIONS
Players alternate taking turns until one of the players reaches the number of Victory Banners indicated by the adventure’s victory conditions.
In addition to capturing banners through the elimination of enemy units, players may accumulate Victory Banners in a number of ways: capturing certain terrain hexes, accomplishing adventure-specific objectives, etc.
Such victory conditions will be explicitly spelled out in the adventure’s battle notes.
A game always ends the very moment a player reaches his required number of Victory Banners, regardless of when this occurs during the game turn. This means that a game might even end on a successful battle back, with the victory of the active player’s opponent.