Movements are announced and made sequentially, one ordered unit at a time, in the sequence of your choice. A unit may only move once per turn. A unit that is ordered does not have to move.
You must complete one unit’s movement before beginning another.
In addition, you must complete all units' movement before proceeding to Battle (step 4 – Chapter 4).


Ordered units may move from one section of the battlefield into another.
A unit may never move onto any of the dimmed half-hexes that border the battlefield. A unit may only move off the battlefield’s edges when explicitly allowed to by the adventure’s battle notes.
Two units may not occupy the same hex. When moving a unit, you may not move onto or through a hex occupied by enemy or friendly units.

You may not split off individual figures from a unit; they must stay together and always move as a group.
A unit that is reduced through casualties may not combine with another unit.

Ordered units move differently according to their troop type and status (foot or mounted).

FOOT UNITS
Movement and Combat restrictions
An ordered Green Banner unit on foot may move up to 2 hexes and battle.
An ordered Blue Banner unit on foot may move up to 1 hex and battle or 2 hexes and not battle.
An ordered Red Banner unit on foot may move up to 1 hex and battle.
TROOP TYPES
In BattleLore, there are three Troop types, roughly corresponding to three distinct levels of military training.
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Green Banner troops identified by the green undertone or background field of their banners, are used to denote young, untrained recruits drawn from the masses. In some Races, they are called Irregulars. Their weapon is usually little more than a simple sword, common bow or a stick, and they usually wear little to no body armor. Their military training tends to be |
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Blue Banner troops identified by the blue background field of their banners, usually form the backbone of a regular army. Trained to battle in Melee and advance in military formations, these are usually professionally equipped men-at-arms, or Regulars of an army, well versed in military matters. |
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Red Banner troops Identified by the red background field of their banners, form the Heavy shock troops of an army. Often held in reserve to deliver the decisive coup-de-grace in battle, they possess the best weapons, the top mounts and the finest armor. On the flipside, these assets greatly encumber them and they display much less mobility than other units. |
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MOUNTED UNITS
Movement and Combat restrictions
A mounted Green Banner unit that is ordered may move up to 4 hexes and battle.
A mounted Blue Banner unit that is ordered may move up to 3 hexes and battle.
A mounted Red Banner unit that is ordered may move up to 2 hexes and battle.

Some terrain features impact movement and may prevent a unit from moving its full distance or battling (see Terrain in Chapter 10 – Basic Terrain Types).
Retreat movement rules vary slightly from regular movement (see section on Retreat on p.25 of Chapter 4 – Combat).



