Morale
A Rogue’s Den boosts the morale of any unit that occupies it to Bold. As long as a unit occupies a Rogue’s Den, it may ignore 1 flag, and possibly battle back.
Movement Restrictions
A unit entering a Rogue’s Den must stop and may move no further on that turn. Follow-on moves are subject to the same movement restrictions, and thus may be impossible, or only partially achievable, during this turn.
Combat Restrictions
• A unit entering a Rogue’s Den hex may not battle that same turn.
• A unit on a Rogue’s Den hex battles with a maximum of 2 dice.
• A unit attacking an enemy unit on a Rogue’s Den hex battles with a maximum of 2 dice.
Line of Sight
A Rogue’s Den blocks line of sight.
Special Effect
During your turn, you may order any unit already on your Rogue's Den to open a Secret Passage to the vacant Wooded or Elevated terrain hex of your choice.
Replace the corresponding exit hex with a Secret Passage hex of matching terrain type. Once set, this exit hex may not be relocated, nor another one established.

Any friendly unit that starts its turn in your Rogue’s Den (including the one who establishers the Secret Passage) may move to the exit hex, at the cost of 1 Lore.
The move counts as your unit’s full movement for the turn, and can only be made from the Rogue’s Den to the exit hex, not in the other direction. A unit using the Secret Passage may still battle upon its arrival on the exit hex.
These hexes replace a terrain hex of same type, and are used to mark the permanent exit of a Rogue’s Den Secret Passage.
