Movement
A unit that enters a Command Tent hex must stop and may move no further on that turn.
Battle
A Command Tent hex has no combat restrictions.
Line of Sight
A Command Tent hex blocks line of sight.
Morale
A unit in a Command Tent hex may ignore one flag.
Special Effect
An adventure’s battle notes will state when Command Tent hex rules are in effect. Each camp deploys one Command Tent hex onto the battlefield before the start of the adventure. The Command Tent hex is placed in a countryside hex adjacent to a friendly unit, unless the Command Tent hex placement is already denoted on the adventure’s battle map. The camp that goes first will deploy its Command Tent hex first.
If a player’s unit occupies his enemy’s Command Tent hex at the start of the occupier’s turn, he may remove the Command Tent hex and gain one Victory banner. He places the enemy’s Command Tent hex on his Victory Track. A Hero, as noted in the adventure’s battle notes, may gain additional rewards when he captures an enemy’s Command Tent.