The player listed in the adventure’s battle notes starts first. Players then alternate turns, until one of the players reaches the number of Victory Banners indicated by the adventure’s victory conditions.
ON YOUR TURN, follow the sequence below:
- COMMAND phase: Play a Command card.
- ORDER phase: Announce all units you intend to order, within the limits of the Section or Tactic Command card just played.
- MOVEMENT phase: Move all ordered units you wish, one at a time. Respect unit and terrain movement limitations, as per the Terrain Summary cards.
- COMBAT phase: Battle one ordered unit at a time. Select an enemy unit and:
- Verify that your target is within range and line of sight;
- Announce the number of battle dice you are entitled to roll, per your unit’s troop type and weapon type;
- Adjust your number of battle dice, based on any terrain effects;
- Roll the resulting number of battle dice, and apply their effect, per the attacking unit’s weapon card, scoring hits first, then retreats;
- If appropriate, conduct follow-on actions (gaining ground, pursuit action, Bonus Melee attack and /or enemy battle back).
- DRAW phase: Draw a new Command card. (In Lore Adventures, also draw new Lore cards and/or tokens.)