Included in your Call to Arms expansion are:
• A deck of 42 Deployment cards;
10 Specialist cards;
• Two sets of 4 new Summary cards (3 new Terrain and 1 new Weapon);
• A punchboard featuring:
- 12 Feudal Levy tokens (2 red, 2 blue and 2 green, for each player);
- 8 new Terrain tiles featuring Marshes on one side and Cliffs on the other;
- 3 rectangular tiles featuring Archers Stakes on one side, a natural Stone Bridge and some Ramparts on the other side.
• 6 Supplemental banners.
a. Deployment cards
There are 21 Deployment cards for each camp. They are grouped in Sets of 7 cards each, labeled A, B and C. Each set has its own unique, slightly distinct flavor, to promote variety and match your own style of play with the adventure at hand.
The sets differ for the Pennant and Standard camps, reflecting the difference in the Banner Bearers and units available to each camp in the BattleLore base game.
A player using cards from a single set along with a single copy of the game is guaranteed to have all the figures and banners he needs, regardless of which combination of cards he draws from the set when drafting his army.


In the Call to Arms' deck, all Deployment cards feature a Map showing you precisely where to deploy your troops within the section in which the card is played.
The card's map must precisely line up with the deployment hexes of the section it is played in, as shown on the illustration below.
The card's map represents the first 4 rows of hexes from the player's side. Note that hexes shared by adjacent sections are systematically excluded, and thus unavailable for deployment.

On each deployment card, the following symbols may be used, alone or in combination, to specify the type of unit that can be deployed.
• A color, specifying the color of the unit's banner
• A weapon symbol, specifying the unit's weapon type
• A race symbol, specifying the unit's race.

b. Specialist cards
Specialist cards list additional modifications to the rules, and the advantages or benefits that one might use to improve his own troops' deployment.

Specialist cards also provide additional flavor, by introducing some common medieval tactics and linking the deployment process back to the War Council selection (in Lore Adventures).
c. Feudal Levy tokens
When you choose to mix Deployment cards from various sets together, rather than keeping them paired, situations may arise where a player ends up with more units on his Deployment cards than he has banner bearers and figures of that type available for deployment. Whenever this situation occurs, the player may place a Feudal Levy token of matching color in lieu of the missing unit. See Feudal Levy tokens on p.9 for more details.
d. Additional banners
There are six new banners provided in Call to Arms, three for each Camp. These new banners allow you to assemble the following banner bearers when required by the mix of cards:

