In addition to the Wizard Lore Master already introduced in Chapter 8 – Lore, three other Lore Master character classes can sit at a player’s War Council.

They are: 

THE ROGUE  

Cunning and nimble - equally capable of masterful deceit as he is of a harmless prank, the Rogue is a jack-of-all-trades, but the master of none. His talent lies in his remarkable resourcefulness and ability to disrupt the enemy’s best laid plans… 

THE CLERIC

A shepherd to his troops, who he’s known to soothe, protect and heal even during the worst of combat, this man of faith can also wield a heavenly wrath upon his enemies, making him a formidable foe… 

THE WARRIOR

A master tactician who never seems to sleeps. Just the rumor that he has entered the battlefield puts fear into the spines of lesser soldiers. While he may lack for a sense of humor and quick wit, his sheer grit and determination more than compensate, making him a devastating enemy… 

The Wizard and all other Lore Masters use the following level progression table for determining initial Lore cards and Lore tokens, as well as maximum Lore cards in hand. 

LORE MASTERS  progression levels 

Level # Lore cards at start # Lore tokens at start Max Lore cards in hand
Level 1 1 1 2
Level 2 2 2 3
Level 3 3 3 4

If several Lore Masters sit at the War Council at the game start, the one with the highest level determines the War Council’s starting hand of Lore cards, initial reserve of Lore tokens and maximum number of Lore cards in hand at any given time.

The same rules apply to the limit of Lore cards in hand as when playing a single Lore Master (see p.53 of Chapter 8 – Lore). If more Lore cards are drawn than can be kept, some will have to be discarded. 

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