The Commander is the War Council’s single most important character. He sits at the head of the table, from where he studies and directs the conflict.
A born leader, the Commander is the true master of the battlefield. His level dictates the number of Command cards the player holds in his cardholder throughout the game, and the player’s role is to play those cards to the best of his ability.
Without a Commander (see "No Commander" in COMMAND cards table on following page), it will be difficult to conduct the battle, so we recommend that a Commander of at least Level 1 sits in on all War Councils.
A player who chooses to play without a Commander will only have a maximum 3 Command cards at his disposal at all times.
The level of a Commander on the War Council, hence the number of Command cards available for play at any time, is either specified at a preset level in the Adventure’s battle notes, or determined by the choice of the player, using his Lore Master Level tokens. The Commander’s level is indicated by placing a Commander level token, face up, on the spot reserved to that effect at the head of the War Council’s table. If the Commander is of higher level than 1, then generic Level tokens are placed below it (1 per additional level). And if there is no commander sitting at the table, then no token is placed and the Commander’s chair remains empty.

Command cards
| Commander Level | # Cards |
| No Commander | 3 Command cards |
| Level 1 | 4 Command cards |
| Level 2 | 5 Command cards |
| Level 3 | 6 Command cards |