To play a Lore card, place it in front of you during the appropriate phase of play (possibly in reaction to one of your opponent’s actions), and read it aloud. Spend the required number of Lore tokens out of your goblet’s reserve, temporarily placing those tokens on the Lore card; at the end of the game turn, drop these tokens into the common Lore pool, and discard the Lore card onto the discard pile next to the Lore deck.
Players must observe a number of simple but critically important rules when bringing a Lore card into play.
Lore cost rules: To play a Lore card, its Lore Master must be able to immediately pay its corresponding Power cost, out of the Lore tokens already in his possession prior to the card’s effect coming into play.
Phase of play rules: A Lore card must always be played during its indicated phase of play. Unless specified otherwise, the card can be played at any time during its indicated phase of play.
Some Lore cards may be played out of your turn, during your opponent’s game turn, or in reaction to one of his action or Lore card play. These Lore cards are known as Reaction Lore cards, and recognizable by their light colored background under the card’s effect text.
However:
• You may only play a maximum of one lore card during your turn.
• You may only play a maximum of one lore card during your opponent's game turn.
• As a result, during the course of any single game turn, there can only be a maximum of two lore cards coming into play, one from each player.
• Cards that are not explicitly marked as Reaction cards can never be played out-of-turn, i.e. during a game turn in which your opponent is the active player.

TARGETING RULES
Unless specified otherwise the target, or beneficiary, of a Lore card is designated and chosen by the player of the Lore card, and all the actions that ensue (movement of units, etc.) are controlled by the affected units’ controlling player.
CONFLICTING RULES & Rules Priorities and Precedence
In case of conflict between the basic rules in this book and the text on a lore card, the lore card takes precedence.
In case of contradiction between the effects of two lore cards played in succession, the second card trumps the effect of the first one.

RULES GOVERNING TEXT INTERPRETATION OF LORE CARDS’ EFFECTS
Unless explicitly specified otherwise on a card effect’s text, the following rules apply to and govern all cards’ effects:

All basic rules, including terrain movement and combat restrictions, remain in effect and still apply.
When a Lore symbol is rolled, any card’s effect based on the roll of Lore symbols always apply, unless explicitly trumped by another card’s effect.

Whenever some Lore rolled can be used up by a card’s effect, it cannot also be collected into one’s Lore goblet. For instance, when the Cry Havoc! card from the example above is in play, all Lore rolled by the player is used up to score potential hits on the enemy. It cannot be diverted to augment one's Lore’s reserve instead.
Anytime an odd value is halved, the result must be rounded-up before being used.

If a resource is depleted, the effect of the Lore card applies up to the point of the resource running out, and the remainder of the card’s effect is lost.
Covering all potential special situations that may arise from the play of Lore cards is beyond the scope of this book. However, a database of Frequently Asked Questions keyed to each Lore card is available on www.BattleLore.com
RULES GOVERNING OUT-OF-CHARACTER PLAY
Level-dependent Lore cards played out of character (see Chapter 9 – The War Council) can only be played as if they were cast at level 1, regardless of the actual levels of any Lore Master on the player’s War Council.
