When playing a Lore Adventure, Step 5. Draw a new Command card is modified as follows:

After all units’ movements and battles have been resolved and after drawing a new Command card, the active player’s Lore is replenished. 

LORE replenish 

At the player’s choice, either: 
Draw 2 Lore cards from the Lore deck, keep one, and discard the other, face up, onto the Lore discard pile 
OR 
Draw 1 Lore card and take 1 Lore token from the common Lore pool 
OR 
Take 2 Lore tokens from the common Lore pool.

Lore tokens drawn from the Lore pool are placed into one's Lore reserve goblet. 
The player must announce which of these three options he is choosing beforehand; he is not allowed to draw the first Lore card to look at it before deciding whether to draw a second one or taking a Lore token instead. 
A player can never store more Lore cards in his cardholder than his highest LoreMaster level + 1 card. 
So a level 1 Wizard can never hold more than 2 Lore cards at the same time (i.e. he knows 2 spells at most).

If a player ends up with more cards than allowed, as a result of his decision to replenish Lore cards at the end of his turn, he must discard one of his cards, either the one just picked, or one already on his Lore cardholder. 

A player who plays a Lore card as an interrupt, during his opponent’s turn, does not get the option to replenish his hand or Lore reserve until the end of his own subsequent turn. 

 

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