Using the Lore System in Historical Battles

To enhance the historical atmosphere of medieval battles fought during the Hundred Years' War, such as the ones included in this set, players are encouraged to use the following Medieval Lore rules:

• Each camp only has a Commander, but no full-fledged War Council. Shuffle the Command cards and deal the proper number of Command cards to each player as indicated per the adventure's battle notes.

• Neither camp starts the game with any Lore cards or Lore tokens.

• Lore tokens are gained in battle as per the normalrules, i.e. when rolling a Lore symbol that is not already dedicated to some other use.

• Just like in Lore Adventures, the End of Turn -Draw a new Command card phase is modified as detailed in the Modified End of Turn in Lore Adventures section on p. 53 of the BattleLore Player's Guide.

• However, the maximum number of Lore cards aplayer may hold is limited to a single Lore card.Some Lore cards may need to be discarded as a result.

• All Lore cards played are considered as played Out-of-Character: 3 more Lore tokens than is indicated on the Lore card's cost must be paid when the card is played, and the card is always considered asplayed at Level 1.

To keep in theme with the historical focus, the Loredeck should be built as follows, before the gamestarts:

• Take all Warrior cards;

• Take all Rogue cards except for # 1 - Pick Pocket,# 3- Déjà Vu!, # 7- False Orders, # 8- Terrified!,and # 15 - Foiled!;

• Take the Wizard's # 4 - Eagle Eye and # 9 - MassSpeed;

• Take the Cleric's # 3 - Bless and # 4 - Move asthe Wind;

• Shuffle all these cards together to form the Medieval Lore deck.This deck construction will ensure that all the feats found on the Lore cards that come into play are not only physically possible but, in some cases, will also help explain how seemingly impossible acts turned into historical legend.

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