Banner green
Level 1
Movement 4 hexes
Retreat 2 hexes / flag 
Weapon Bite (natural) 
Damage 2 battle dice 
Bonus strike Yes

 

Special Powers

Web 

The unit is caught in a web. To indicate this, place a Web token next to the spider’s target. Until freed, the unit may not battle back, move or battle. All flags rolled against it count as hits. A unit caught in a web does not support adjacent friendly units until it frees itself from its web.

To free it, its owner must order the unit during his turn, and pay 1 Lore. The unit just freed may then move or battle this same turn. 

Poison 

If the spider has two Lore tokens and scores a hit, it has poisoned its target! Place a Poison token next to the poisoned unit. For the rest of the game, the unit is poisoned. In addition to normal hits, it loses 1 figure each time a Lore symbol is rolled against it.

Since the Giant Spider is a green unit, and normally only rolls two dice in battle, there are only two possible ways for it to successfully poison its enemy. It must either:

  • receive the benefit of a Lore card that allows it to roll more dice than normal (for instance, a Cleric’s Bless), and be lucky enough to roll two Lore and score a hit in the same dice roll; 
  • or use some Lore tokens that were obtained during a previous roll, as part of a power-up. 

The spider rolls a Lore.

Its player chooses to use it to cast a web on the poor Infantry, who thus cannot choose to retreat and loses a figure. Caught in the web, the Infantry cannot even battle back! 

Casting a web, the spider sets her Lore dice aside.

On a later turn, the spider simultaneously rolls a 2nd Lore and scores a hit, unleashing her poison. 

On a later turn, Infantry held in reserve moves in for the kill!

The Blue helmet and 2 Lore rolled remove 3 figures in total, eliminating the unit!

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