Historical Notes
Sir William of Pevensey, adventurer, mercenary and loyal retainer of Henry V, has recently been granted the lands and title of the Duke of Issey, a holding near Caen in France. He has just moved moved to his new posessions with his entourage, including the veteran warrior Sir Hugh de Montfort and his erstwhile companion
Lady Arabella.
The previous lord of Issey, French Duc Charles, is furious when he hears of this in Paris, and resolves to set out and retake his ancestral home. With a strong following of eager French knights and a War Council drawn from the court of his cousin the King, and the support of three companies of Genoese crossbowmen, he
marches on Sir William who rapidly deploys his forces to guard all appraoches to the chateau.
Both lords are determined to protect their right to the land and title of D'Issey and set forth with a grim determination to destroy their rival on this glorious summer day ......


Pennant 
Sir William of Pevensey
Command level 6 ![]()
![]()
![]()
![]()
![]()
![]()
War Council level 5
Standard
Duc Charles D'Issey
Command level 5 ![]()
![]()
![]()
![]()
![]()
War Council level 6
Victory Conditions
6 Banners
The English (Pennants) gain 2 Victory Points for destroying Duc Charles' heavy cavalry unit.
The French (Standards) gain 2 Victory Points for destroying Sir William's heavy infantry unit.
Both sides gain 1 Victory Point for holding the chateau itself, so the English start the game with 1 VP.
The army which reaches 7 victory points wins the battle, even if both leaders' units are alive. It is therefore possible to have a French victory even though the chateau remains in English hands and Sir William is alive.
Similarly, it is possible to have an English victory even if the chateau falls into French hands.
The battle automatically ends when one of the two designated target units (English heavy infantry or French heavy cavalry) is destroyed. This represents the respective leader being killed in battle, ending the challenge for the title of Duke of Issey.
Briefing
The English have spread their defensive formations to guard every approach to the castle of Issey. The French need only to force their way across one of these points, take the castle and kill Sir William to ensure their victory over the usurper English knight.
For Sir William, he not only has to defend his new home, but he should also make every effort to destroy this French nobleman and prevent any further claim to his lands.
Special Rules
To represent the power of English Longbowmen, all English Archer units may roll 3D if they fire without movement, or 2D if they move and fire.