Historical Notes
I bring you a short tale of my Spanish adventures... Alfonso XI, King of Castile had summoned all foreign knights willing to join him in the war against the Moorish Kingdom of Granada. So in the spring of 1330, I found myself in the company of Sir James Douglas and his fellow Scottish knights and men at arms. We sailed first
to Sluys in Flanders and then southward to Andalucía and the city of Seville. Upon our arrival nearly the entire company of the banneret were sent to bolster the series of watchtowers along the river to the south. While we were proud and fierce fighters, we would never have enough men to patrol all the many river crossings!
We had begun strengthening the ramparts on the two towers in our section when Goblins were first sighted. Construction stopped immediately and with arms at hand we waited warily for the coming attack, but the enemy held back.
On the morn, reinforced by a body of mounted Goblins that had crossed the river during the night and were now behind us, the enemy approached slowly from the woods. And while a small band of friendly Spear Bearers appeared on the horizon, we prayed that the runner dispatched yesterday would bring us more formidable
mounted reinforcements. We would need them!


Pennant 
Unknown Goblin Captain
Command level 3
War Council level 5
Standard
Unknown Scottish Knight
Command level 3
War Council level 4
Victory Conditions
6 Banners
Control (occupation) of both bridges at the same time earns the Pennant camp a single Victory banner as long as both bridges are held.
Control (occupation) of a watchtower earns the Pennant camp a Victory banner for as long as it is held.
Special Rules
(A-blue) Hyena Riders
(M-green) Goblin Drummer
(B-blue) Cattle Riders
The river is impassable except at the fords and bridges.
Watchtower: Use the stronghold tile hex.
Movement: A foot unit that moves onto a watchtower must stop and move no further on that turn. A mounted unit or creature may not enter a watchtower hex.
Combat: A unit entering a watchtower hex may not battle that turn. A unit on a watchtower battles with a maximum of 2 dice and it may ignore 1 flag. When attacked in melee, the watchtower unit will battle first. An enemy unit attacking a unit on a watchtower hex battles with a maximum of 2 dice.
Line of Sight: The watchtower blocks line of sight.
Units from the Pennant camp must retreat toward the top of the battlefield map and units from the Standard camp must retreat toward the bottom of the battlefield map.