Historical Notes

 


Pennant

 

Command level 4 +

War Council level 8

Commander Creature (War Council)
Level 1+ 1+

Moves 1st


Standard

 

Command level 4 +

War Council level 8

Commander Creature (War Council)
Level 1+ 1+

Victory Conditions

7 Banners 


Briefing

Don't hesitate to modify the war councils or the position of any units or bridges, and let the author know if you have any comments.
Also note that the board is inversed. Obviously, the pennants' victory track shoud be at the top.

If you don't have enough terrain tiles, first leave out the forests with no units at the start of the game.


Special Rules

The magic pentacle gives a victory point to each side that holds it at the end of its turn.
The small stream to the right is fordable to all, as if on a ford tile.
Landmarks may not be placed on the island at the start of the game, but they may be placed on the 1st or 2nd row. A level 3 wizard may not have an additional magic pentacle.
The war councils are 8 points, including the creatures.

Log in to comment