Total Plays: 0
Top Army (0%)
Bottom Army (0%)

Historical Notes

 


Pennant

Player One

Command level 3+

War Council level 5

Creature (War Council)

Hill Giant

Moves 1st


Standard

Player Two

Command level 3+

War Council level 5

Creature (War Council)

Hill Giant


Victory Conditions

8 Banners

The Victory Badges are worth 2 Victory Points in the adventure.


Briefing

The adventure requires a second Hill Giant in the game


Special Rules


No Player can have a Wizard on his/her War Council higher than Level One in the adventure.
The Hill Giant's rock pile and both of the Strongholds are considered to be located on elevated hexes.
The entire river is forable. The hexes's marked with the ford tiles do not prohibit movement in the game.