Historical Notes
Things have never been civil between the Goblins and the Humans, but recently the militia of Les Eysee have been clearing out the farmlands. The Goblins have therefore enlisted the help of Gnolpof the Hill Giant. Gnolpof has only made conflict worse though, and has not only harassed the farmers, but has also kidnapped the Major.
Now it is up to the town commander Francois du Pont to rout the goblins and free the major.

Pennant
Lustutz the Goblin
Headgnasher
Command level 4 ![]()
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War Council level 5
Standard
Francois du Pont
Commandeur
Command level 6 ![]()
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War Council level 5
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Victory Conditions
5 Banners (Pennant)
0 Banners (Standard)
The goblins win if they gain five banners. The humans win if they retrieve the Major of Les Eysee and bring him to the stronghold.
Briefing
Remember to put the rock pile at some unoccupied place in the third or fourth row. Use lizard riders for the goblin cavalry, but put in blue banners.
Special Rules
Remove the Portal, Greater Portal and Stealth cards from the game. The major can be rescued by moving a unit onto the badge. The unit can then carry the badge with it during movement. If the unit is destroyed, the badge stays where it is. If the unit with the major is moved into the stronghold, the humans win.
Variant. To make it harder for the humans to win, add the following rule: if the human unit carrying the badge is forced to retreat, leave the badge behind.