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2113 Battle of the Green Fork: King Robb's Feint
3 months 3 weeks ago - 3 months 2 weeks ago #887
by Mark-McG
2113 Battle of the Green Fork: King Robb's Feint was created by Mark-McG
Played this Epic scenario twice today rather significantly modified to use the Battles of Westeros figures.
Main changes were to make most the Blue Infantry either
- Halberd armed for the Stark War Host
- Spear armed for the Lannisport gurad
- 3 Stark Heavy infantry were converted to Kennelmasters (Red infantry that move 2 and battle, 3 figures)
- 1 Lannister Heavy infantry was converted to Brax Pikemen (Red infantry, 3 strength armed with Pikes, always battles first)
- the 3 Light cavalry under Tyrion were converted to 1 Stone Crow (Blue Axe), 1 Burned Man (Blue Clan Chief) , and 1 Black Ear (Green cavalry with Javelins, missile Range 2)
LEADERSHIP RULES
•A unit with a leader is always bold.
•A Leader can inspire a melee combat attack from the unit is with. Spend 1 Lore to add 1 die to the attack dice rolled.
•A Mounted Leader can inspire a melee combat attack of an adjacent unit. Spend 1 Lore to add 1 die to the attack dice rolled.
•Leaders may not move independently of the unit to which they are attached.
•If a unit with a leader takes at least one hit in an enemy attack or battleback, the attacker rolls two die. On a roll of two Bonus strikes the leader is lost and is worth a victory banner to the opponent. The unit functions as a normal, leaderless unit from then on.
•If the unit the leader is with is destroyed, the attacker rolls one die to see if the leader is lost. If not lost, the leader flees the battlefield but does not count as a victory banner for the opponent.
Lannisters won both times 9-8, 9-7. Seemed very Lore light with just Medieval Lore, and 2nd time through we swaped 1 Command card for a Warrior Level 1 on both sides.
Might take this conversion further.
Main changes were to make most the Blue Infantry either
- Halberd armed for the Stark War Host
- Spear armed for the Lannisport gurad
- 3 Stark Heavy infantry were converted to Kennelmasters (Red infantry that move 2 and battle, 3 figures)
- 1 Lannister Heavy infantry was converted to Brax Pikemen (Red infantry, 3 strength armed with Pikes, always battles first)
- the 3 Light cavalry under Tyrion were converted to 1 Stone Crow (Blue Axe), 1 Burned Man (Blue Clan Chief) , and 1 Black Ear (Green cavalry with Javelins, missile Range 2)
LEADERSHIP RULES
•A unit with a leader is always bold.
•A Leader can inspire a melee combat attack from the unit is with. Spend 1 Lore to add 1 die to the attack dice rolled.
•A Mounted Leader can inspire a melee combat attack of an adjacent unit. Spend 1 Lore to add 1 die to the attack dice rolled.
•Leaders may not move independently of the unit to which they are attached.
•If a unit with a leader takes at least one hit in an enemy attack or battleback, the attacker rolls two die. On a roll of two Bonus strikes the leader is lost and is worth a victory banner to the opponent. The unit functions as a normal, leaderless unit from then on.
•If the unit the leader is with is destroyed, the attacker rolls one die to see if the leader is lost. If not lost, the leader flees the battlefield but does not count as a victory banner for the opponent.
Lannisters won both times 9-8, 9-7. Seemed very Lore light with just Medieval Lore, and 2nd time through we swaped 1 Command card for a Warrior Level 1 on both sides.
Might take this conversion further.
Last edit: 3 months 2 weeks ago by Mark-McG.
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