Historical Overview
soon available
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Set-Up Order
|
British Troops
Henry Buller
5 Command cards
Move First
XX | XX | XX | XX |
Zulus Army
Prince Mbilini Dlamini
5 Command cards
XX | XX | XX | XX |
Victory
6 Banners
- Each marked hill hexes are Permanent Victory Banner for the British.
- Once both Permanent Victory Banners are taken, any ordered British unit (regardless of strength), that exits the battlefield at the Exit hex, will count as a Victory Banner for the British.
Special Rules
- Remove the CallForReinforcement, Short Supply and Construct Fieldworks cards.
- Cross sabers hits only in melee except Single Leaders; They are hit also with sabers in range fire, as the standard BC rules says
- British Cavalry: Non moved Cavalry may range combat 3-2-1 dice.
- Zulu Warriors (5 strength): Move 0-1 hex and battle 3-2 OR move 2 hexes without battle
- Zulu Musketeers: Move 0-1 and battle 3-2-1 (including the British kaNzibe unit)
- Each Zulu unit on the base line requires 2 orders to activate. This applies only on the baseline.
- Spirit of Isandlwana: All Zulu Warrior units may ignore 1 flag.