Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by FreeloadingPhill on 2017-10-12 16:42:35

Historical Overview
The Battle of Hlobane was a battle of the Anglo-Zulu War of 1879 that took place at Hlobane, near the current town of Vryheid in KwaZulu-Natal, South Africa.
More informations about the battle see Wikipedia

The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Woods x
Hills x

 

British Troops
Henry Buller
6 Command cards
Move First

 

     
XX XX XX XX

Zulus Army
Prince Mbilini Dlamini
5 Command cards

 

     
XX XX XX XX

Victory
6 Banners
- Any ordered British unit (regardless of strength), that exits the battlefield from the British side,  will count as a Victory Banner for the British Army.  Note: Any retreating (because of flags) British unit cant leave the board like this, and must stop at the board edge  and loose 1 Block for each hex, the unit couldn´t retreat.

Special Rules 
- Hill Plateau: All the hexes between the left and right hill ridges  (Center section) have the same level and are treated as hills also.

- Zulu Reinforcements: There are 2 reinforcement forces (left flank and right flank), consists of 4 units Zulus and 1 Leader each. Each single Zulu Reinforcement unit can be setup on one of the marked left or right edge hexes, if they get an appropriate order of the played command card. This units may move in the turn, they arrive the battlefield (Terrain restrictions apply), the inital setup hex counts as first movement hex and they may battle, if possible. Example: If a Zulu Attack Right is played, 1-3 Zulu Right Reinforcement units may be placed or this orders can be used for already placed units or you can spread up the number of orders between the Reinforcements and already placed units.

- Cross sabers hits only in melee

- Remove the CallForReinforcement, Short Supply and ConstructFieldworks card.  They are not used in this scenario.

- British Dismounted Cavalry: Non moved Cavalry may range combat 3-2-1 dice.

- Zulu Warriors: Move 0-1 hex and battle 3-2 OR move 2 hexes without battle

- Spirit of Isandlwana: All Zulu units may ignore 1 flag.

Log in to comment