ancients  battlecry  napoleonics  samuraibattles  thegreatwar Support Us 

027 Richmond, Kentucky (Union Final Position) - August 30, 1862

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)
Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 1 - Last reported by alecrespi on 2015-10-28 11:20:41

Richmond, Kentucky (Union Final Position)

August 30, 1862

Historical Overview
Gen. Edmund Kirby Smith, commander of the Confederate forces in midsummer 1862, undertook an offensive aimed at central Tennessee and Kentucky. Late on August 29 his advance guard encountered a Union force, near Richmond, Kentucky. At this point, Kirby Smith had around 6,000 troops with him while the Union force had 6,500 untrained troops in two brigades, under Brig. Gen. Mahlon D. Manson and Charles Cruft. Smith judged that it was worth risking an attack, because one major aim of the invasion of Kentucky was to win that state over to the Confederate cause. Backing away from the first Union army encountered would hardly encourage potential Confederate supporters in the state.
At dawn on August 30, the main battle began near Mt. Zion Christian Church. The Confederate attack was delivered in two waves, starting with General Cleburne's two brigades. After two hours of skirmishing and counter-battery artillery fire east of the road, Cruft's Union troops arrived, and began to reinforce the Union right flank. Manson's overextended left flank however, was overwhelmed and the entire Confederate army then advanced, with Scott's cavalry on either flank. The Union troops fell back and reformed at White's farm, but volleys from a wide Confederate advance broke this defense. The new Union troops had fought well, but after the third line was breached they began to surrender in droves.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.


Set-Up Order

Woods 8
Hills 5
Fences 2 6
Homestead 3
River bend 2
River straight 2


Union Army
William Nelson
Take 4 Command Cards


Infantry  Cavalry  Artillery  General
8 - 2 2

Confederate Army
E. Kirby Smith
Take 6 Command Cards
You move first


Infantry  Cavalry  Artillery  General
10 3 2 3

6 Flags

Special Rules
• All Union infantry are “green” units. Green units must retreat 2 hexes when forced to retreat.


Tags: Banners: 6, Base Game, Army: Union, Army: Confederate, Units: Green Units

Print Email