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RB04 Jonesboro 1st Day - August 31, 1864

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Jonesboro 1st Day
August 31, 1864

Historical Overview
The Battle of Jonesborough (modern name Jonesboro) was fought August 31–September 1, 1864, during the Atlanta Campaign in the American Civil War. Two Union armies led by Maj. Gen. William T. Sherman maneuvered to draw the Army of Tennessee (led by John Bell Hood) away from their defenses at Atlanta, Georgia, where it could be destroyed.
Although Hood's army was not destroyed, the city of Atlanta was abandoned and then occupied by Union troops for the rest of the war.
The fall of Atlanta also had far-reaching political as well as military effects on the course of the war.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Woods 15
Hills 29
Homestead 2
River bridge 2
River bend 6
River straight 9
Entrenchment 6

Union Army
• Oliver Otis Howard
• Take 8 command cards.

Infantry  Cavalry  Artillery  General
15 5 5 6

Confederate Army
• Patrick Cleburne
• Take 8 command cards.
• You move first.

 

Infantry  Cavalry  Artillery  General
18 3 4 6

Victory
14 Flags

Special Rules
Flint River is only passable at the bridges

Stream is fordable

Dismounted Cavalry: Non moved Cavalry may battle 3-2-1; moved Cavalry battles 3 dice adjacent as normal.

Modified Epic Rules
1. You may play one ARMY card or 1-3 field cards.
2. Counter Attack may be counter an played ARMY or Field card of your opponent.
3. Some field cards, which allows you order units in 2 or 3 sections, counts as 2 or 3 played cards.
These cards are noticed as Field 2 or Field 3 cards.
4. Each section may get only a field card.
5. After turn, you may draw 2 cards (observe hand limit)
6. If you play at least one Scout card, you may draw 3 cards and keep 2 (observe limit of hands)
7. A field commanders, which get no card, are allowed to make a INI roll. Roll one die and order a unit, which symbol is shown. A flag forces one of your units to retreat. If a XSW is rolled, one unit loose one figure.

Modified Tactic Cards:
- Assault: up to 6 units in section
- Force March: up to 6 units in section
- Rally: Roll 1 die for each command card you hold (including the played rally).
For all symbols, a block of this unit symbol is recovered, in any/different section(s).

 

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