Victory Results:
 60 %
Record a victory for BOTTOM ARMY  40 %
Total plays 5 - Last reported by Grondeaux on 2018-10-23 15:28:06

New Hope Church, Georgia

May 25, 1864

Historical Overview
While Grant pursued Lee in Virginia, Sherman was relentlessly hounding Johnston’s army through Georgia toward Atlanta. Johnston was an able strategist and repeatedly maneuvered his army to confront Sherman’s advance. In mid-May, Sherman attempted to turn Johnston’s left flank and gain the road junction at Dallas. Confederate cavalry spotted the movement. Johnston was able to organize a defensive position along the wooded ridges that ran from Dallas to a small Methodist chapel called New Hope Church.
On May 25, the three Union divisions of Hooker’s XX corps advanced, with Butterfield’s division on the left, Geary’s division in the center, and William’s division on the right. Confederate cavalry and skirmishers slowed the Union advance. The Confederate defensive position consisted of entrenchments amidst dense woodland and thick underbrush. The Union soldiers, attacking in three lines, could barely see the Confederate rifle pits ahead of them. The Union troops were exposed to continuous canister fire from rebel artillery and close-range rifle fire. It is a testimony to the courage of Hooker’s soldiers that some managed to advance within thirty paces of the Confederate defenses before being thrown back.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.


Set-Up Order

Woods 16
Hills 2
Fences 2 6
Homestead 1


Union Army
William T. Sherman
Take 4 Command Cards
You move first

Infantry  Cavalry  Artillery  General
9 - 3 3

Confederate Army
Joseph E. Johnston
Take 4 Command Cards

Infantry  Cavalry  Artillery  General
7 2 2 1

6 Flags

Special Rules
• Remove the Construct Fieldworks command card from the deck.

• At the start of the Union turn, if a Union unit occupies the New Hope Church hex, it counts as one Union victory flag. Place the flag token on Union victory stand. As long as the Union unit occupies the hex, it continues to count toward the Union victory. If the unit moves off or is eliminated, remove the flag token from the victory stand.

• The Confederate infantry units are on in entrenchment hexes.


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Mark-McG replied the topic:
9 years 6 months ago
Played this today using the Variant CCN rules. Union lost 6-3, but the game came down to Hood with a 1 strength Infantry repulsing the Rallied Union infantry on the steps of New Hope Church. If I could have rolled 2 hits on 5 dice, the Union would be in Church and sitting on a win.

Entrenchments are hard to crack. Flanking is the only option.
Bayernkini replied the topic:
10 years 5 months ago
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