Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 3 - Last reported by FreeloadingPhill on 2015-11-08 03:12:05

Historical Overview
The Battle of the Little Bighorn, commonly referred to as Custer's Last Stand, was an armed engagement between combined forces of the Lakota, Northern Cheyenne, and Arapaho tribes, against the 7th Cavalry Regiment of the United States Army. 
The battle, which occurred on June 25–26, 1876, near the Little Bighorn River in eastern Montana Territory, was the most prominent action of the Great Sioux War of 1876. It was an overwhelming victory for the Lakota, Northern Cheyenne, and Arapaho, led by several major war leaders, including Crazy Horse and Chief Gall, inspired by the visions of Sitting Bull (Tȟatȟáŋka Íyotake). The U.S. 7th Cavalry, including the Custer Battalion, a force of 700 men led by George Armstrong Custer, suffered a severe defeat. Five of the 7th Cavalry's companies were annihilated; Custer was killed, as were two of his brothers, a nephew, and a brother-in-law. The total U.S. casualty count, including scouts, was 268 dead and 55 injured.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.

Set-Up Order

Woods x
Hills x

 

US Cavalry
George A. Custer
6 Command cards
Move first

 

 

     
XX XX XX XX

Indians Army
Sitting Bull, Crazy Horse
6 Command cards

 

 

     
XX XX XX XX

Victory
6 Banners
Each indian camp, which is occupied by an US unit, will immediately destroyed. 
Remove the camp and the US get for each destroyed Camp also 1 VP.

Special Rules
7.th Cavalry: 
3 figures;
Dismounted Cavalry: Non moved CAV battles 3-2-1-1
Moved CAV battles with 3 -2 dice.

Indians:
4 figures;
Dismounted Cavalry: Non moved CAV battles 4-1-1-1
Moved Indian CAV battles with 4 dice (only adjacent).

- The indian Tipi´s apply as open ground

- Cross sabers hits only in melee

- Hit and Run: order only 1-3 CAV units not all!

 

Log in to comment

alecrespi replied the topic:
1 year 3 months ago
It's been quite some time since I last played BattleCry and maybe we should waith for the answer from the author Michael Dippel.
Personally for your question #4 I would play using a full action to mount/dismount units.
S. A. Gundel replied the topic:
1 year 5 months ago
Since I had some mounted and dismounted cavalry and indians leftover from some of my diorama projects, I chose to substitute them for union and confederate figures.  We played the scenario a couple of times.  Some of the rules that we implemented were; 1.)  All soldiers are mounted at the beginning of the game, 2.)  Indian player can determine which of his units are mounted or dismounted, 3.)  When rolling the dice, an infantry figure represents a dismounted figure and a cavalry figure represents a mounted figure when determining hits (we're not sure if that is what the scenario designer intended). and 4.) played that you could mount or dismount your units anytime during the game without penalty.
In any case, the indians always won.

What do you think?

Our main question is about our rule #4, when can you mount or dismount your units and is there a penalty or,....worse yet, must one use a turn to mount or remount?

Thank you.

Steven Gundel