Gettysburg - McPherson's Ridge
July 1, 1863
Historical Overview
TEXT HERE
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Set-Up Order
|
Union Army
John Buford
Take 5 Command Cards
5 | 2 | - | 2 |
Confederate Army
Henry Heth
Take 5 Command Cards
You move first
8 | - | 1 | 2 |
Victory
6 Flags
Special Rules
Dismounted Cavalry: A Union cavalry unit that moves no more than 1 hex (and does not use a Hit and Run command card) has a range of 3 hexes and strength of 3/2/1.
The Union artillery unit is horse artillery. Horse artillery may move 2 hexes or 1 hex and battle. Horse artillery battles at 4/3/2/1.
Each infantry unit, either Union or Confederate, that occupies a hill hex on Oak Ridge or McPherson's Ridge, counts as a flag towards victory.
Remove the Construct Field-Works command card from the deck before play.