MM03 Antietam (Midday) - September 17, 1862
September 17, 1862
Leading off the fourth attack of the day against the sunken road was the Irish Brigade of Brig. Gen. Thomas F. Meagher. As they advanced with emerald green flags snapping in the breeze, a regimental chaplain, Father William Corby, rode back and forth across the front of the formation shouting words of conditional absolution prescribed by the Roman Catholic Church for those who were about to die. The mostly Irish immigrants lost 540 men to heavy volleys before they were ordered to withdraw.
Gen. Richardson personally dispatched the brigade of Brig. Gen. John C. Caldwell into battle around noon (after being told that Caldwell was in the rear, behind a haystack), and finally the tide turned. Anderson's Confederate division had been little help to the defenders after Gen. Anderson was wounded early in the fighting. As Caldwell's brigade advanced around the right flank of the Confederates, Col. Francis C. Barlow and 350 men of the 61st and 64th New York saw a weak point in the line and seized a knoll commanding the sunken road. This allowed them to get enfilade fire into the Confederate line, turning it into a deadly trap. The carnage from 9:30 a.m. to 1:00 p.m. on the sunken road gave it the name Bloody Lane, leaving about 5,600 casualties (Union 3,000, Confederate 2,600) along the 800-yard (700 m) road.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Take 4 Command Cards
Take 5 Command Cards
You move first
Remove the Construct Fieldworks card.
Union player or Confederate Player gains 1 Victory Banner for occupying the Dunker Church with a unit.
Union play gains 1 Victory Banner if no Confederate units occupy any of the 3 Fieldworks (Bloody Lane)
3 Confederate Infantry and 1 leader (R.H. Anderson) can placed on the Confederate Right base line when the Confederate player plays an Attack Right or Assault Right card. No other units are ordered, and the Confederate player draws a new Command card.