Rorke´s Drift, January, 22, 1879
Briefing:
British Troops: Lt. Chard; Lt. Bromhead
6 Command cards
Zulus: Dabulamanzi kaMpande
6 Command cards
Move first
Victory Conditions:
- British: At least 1 Unit (not LDR) must survive 3 attack waves of Zulus
- Zulus must destroy all British within 3 attack waves
Special Rules:
- Cross sabers hits only in melee
- Zulu Warriors: Move 0-1 hex and battle 3-2 dice OR
move 2 hex without battle
- Rorke´s Drift buildings are treated like Homestead
- Redoubt: Are treated like fieldworks
- Remove the CallForReinforcement, Short Supply
and ConstructFieldworks card, they are not used in this scenario.
- Retreats: The British can choose, to retreat up or down.
The Zulus on the top half battlemap retreats to top, the Zulus
on the bottom half retreats to bottom.
Zulus on the middle hex row (row with the british marker)
can decide, in which direction they retreat.
- Zulu Attack Waves: The Zulus starts each attack wave with
full strength units (a killed Zulu LDR will not replaced),
in the same hexes like on the first setup.
If they loose 4 units (not LDR´s), the wave retreat immediately
and the next wave is setup.
- British Reorganisation: The British can reorganisate there units
within Rorke´s Drift to any hex, before the Zulu player start his
next attack wave.
- British Recovery: Before the Zulu player start his next attack wave,
each British unit with lost figures, which is on a Hospital hex
(or is moved during British Reorganisation to a Hospital hex),
can roll 4 dice to recover units. For each INF symbol is rolled,
this unit recover 1 figure.