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British Colonial Wars - Afghan War

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5 years 4 months ago - 5 years 4 months ago #322 by Bayernkini
Scenario Ali_Masjid - 21 November 1878



British Troops: Sir Samuel J. Browne
5 Command cards
Move first

Afghan Tribes: Ghulam Haider Khan, Mir Akhor
5 Command cards


Victory Conditions:

6VP


Special Rules:

British Army:
British units battles with the normal BC rules.

Afghan Army:
Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle
Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1
- The Afghan artillery: Afghan artillery may move OR battles with 4-3-2-1
(represent the wrong ammo, which they used)

- Cross sabers hits only in melee

My dice are the hell!
Last edit: 5 years 4 months ago by Bayernkini.

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5 years 4 months ago #323 by Bayernkini
Peiwar_Kotal - 2nd December 1878



British Troops: General Frederick Roberts
6 Command cards
Move first

Afghan Tribes: Karim Khan
4 Command cards


Victory Conditions:

6VP


Special Rules:

- Cross sabers hits only in melee

- After first destroyed Afghan ART, the Afghan player loose a command
card.
The British player choose one random card from the Afghan players hand after Afghan player lost one ART.

British Army:
- British Highlanders: The british redcoat unit at the right flank
may ignore 1 flag and hits also on XSW .
- Horse Artillery: The british horse artillery may move 0-1 and battles with 4-3-2-1
or move 2 and no battle.

Afghan Army:
Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle

Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1

My dice are the hell!

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5 years 4 months ago - 5 years 4 months ago #324 by Bayernkini
The Battle of Futtehabad- 2nd April 1879




British Troops: Brigadier General Gough
6 Command cards
Move first

Afghan Tribes: Unknown Tribal Leaders
5 Command cards


Victory Conditions:

6VP


Special Rules:

- Cross sabers hits only in melee


British Army:
- British Gurkhas: The british unit on the left (with british badge) are Gurkhas.
They may ignore 1 flag and ignores terrain battle restrictions in close combat.

- Horse Artillery: The british horse artillery may move 0-1 and battles with 4-3-2-1
or move 2 and no battle.

- British Rifles: The british unit on the left (single picture unit) with 3 figures battles 2-2-2-2.
If they don’t move, they also hit on XSW.

Afghan Army:
Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle

Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1

My dice are the hell!
Last edit: 5 years 4 months ago by Bayernkini.

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5 years 4 months ago #325 by Bayernkini
The Battle of Charasiab - 6th October 1879





British Troops: General Frederick Roberts
6 Command cards
Move first

Afghan Tribes: Nek Mohammed Khan
5 Command cards


Victory Conditions:

6VP


Special Rules:

- Cross sabers hits only in melee

British Army:
- Highlanders: The 2 british redcoat INF units (with bearskin hats)
may ignore 1 flag and hits also on XSW .

- Gurkhas: The british-indian unit on the left (with light brown uniform) are Gurkhas.
They may ignore 1 flag and ignores terrain battle restrictions in close combat.

- Engineers: The british unit on the left (with shovels) are Engineers.
They ignores terrain battle restrictions in close combat.
Instead of battling, they may built a fieldwork in her own or an adjacent hex
or may built a bridge on a river hex.
They can upgrade the fieldwork in a further turn to an entrenchment.

- Horse Artillery: The british horse artillery may move 0-1 and battles with 4-3-2-1
or move 2 and no battle.

Afghan Army:
Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle

Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1

My dice are the hell!

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5 years 4 months ago - 5 years 4 months ago #326 by Bayernkini
The Battle of Ahmed Khel - 19th April 1880




British Troops: General Sir Donald Stewart
6 Command cards

Afghan Tribes: Unknown Tribal Leaders
6 Command cards
Move first

Victory Conditions:

7VP


Special Rules:

- Cross sabers hits only in melee


British Army:
- British Gurkhas: The british unit on the center-left (with british badge) are Gurkhas.
They may ignore 1 flag and ignores terrain battle restrictions in close combat.

- Horse Artillery: The british horse artillery may move 0-1 and battles with 4-3-2-1
or move 2 and no battle.

- British Rifles: The british unit on the left (single picture unit) with 3 figures battles 2-2-2-2.
If they don’t move, they also hit on XSW.

Afghan Army:
Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle

Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1

My dice are the hell!
Last edit: 5 years 4 months ago by Bayernkini.

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5 years 4 months ago - 5 years 4 months ago #327 by Bayernkini
The Battle of Maiwand - 27th July 1880






British Troops: Brigadier General Burrows
6 Command cards
Move first

Afghan Tribes: Ayub Khan
6 Command cards


Victory Conditions:

8 VP

- Each ordered british unit, which left their edge on one of the 4 hexes between the 2 british markers, counts as 1 VP for the British player (LDR don’t count in this case as VP).



Special Rules:

- Cross sabers hits only in melee

- Ravine: the hill tiles represent ravine terrain. A unit, which moves from a non ravine tile, on or off a ravine hex, must stop. Moving from a ravine hex to another, don’t stop moving.
Ravine hex don’t block LOS.


British Army:

- British Rifles: The british unit on the right (single picture unit) with 3 figures battles 2-2-2-2.
If they don’t move, they also hit on XSW.

- Horse Artillery: The british horse artillery may move 0-1 and battles with 4-3-2-1
or move 2 and no battle.

- British Engineers: The british unit on the left (with shovels) are Engineers.
They ignores terrain battle restrictions in close combat.
Instead of battling, they may built a fieldwork in her own or an adjacent hex
or may built a bridge on a river hex.
They can upgrade this fieldwork in a further turn to an entrenchment.


Afghan Army:

Tribes with swords:
- Strength 5 figures
- Move 0-1 and battle 3-2-1 OR move 2 without battle

Tribes with muskets:
- Strength 4 figures
- Move 1 and battle 3-2-1 OR don´t move and battle 4-3-2-1


You may use/test different epic rules from the other CC games,
i suggest the epic rules of Battlelore (because i used also the epic 17x13 Battlelore map).



Epic (Battlelore) Rules:
Create a Epic card draw deck with three Command cards, visible to all players, drawn from the Command deck.

Cards in the Epic deck represent common maneuvers and tactics available to both players.
During each turn’s Command phase, a player may either:

Play up to two Section cards, one must come from the 3 cards on the Epic Command deck, and the other from the players´s own set of Command cards.
If only one card is played, it may come from either the players´s own Command cards or from
the Epic Command deck.
OR
Play a single Tactic card from either the player´s own Command cards or a Tactic card on the Epic Command deck.

At the start of each game turn, there should always be 3 Command cards on the Epic Command deck.
Once a player has finished its turn and replenished its player hand, the Epic rack must be replenished back to 3 cards, if necessary.

When a player chooses to play a single Tactic card from the Epic deck, only the card missing from that
deck is replenished. When you draw a new Command card for the Epic deck, if all 3 cards now on the deck are Tactic cards, discard them all and draw 3 new cards.
Once replenished the Epic deck must always contain at least 1 Section card.
If the Command card deck runs out, shuffle the discards to form a new Command draw deck.

- When a Section or Tactic card activates a number of units Equal to Command, the cards located on the
Epic Command deck do not apply toward this number.
- When playing two Section cards, the orders on both section cards are carried out.
Scouting actions do not double up: You still only draw two cards, even though you played two Scout cards.

The following Tactic cards are slightly modified:

- BattleCry: Ordered units battle at +2d for the entire turn. When the decks and discards are reshuffled, the Command cards are left in the Epic rack are not shuffled.

- Counter Attack: When countering a section card played by the other player, only one of the two section cards is countered.

My dice are the hell!
Last edit: 5 years 4 months ago by Bayernkini.

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