025 Williamsburg, Virginia (North of Fort Magruder) - May 5, 1862

1 1 1 1 1 1 1 1 1 1 Rating 0.00 (0 Votes)
Victory Results:
 75 %
Record a victory for BOTTOM ARMY  25 %
Total plays 4 - Last reported by alecrespi on 2015-10-28 11:20:21

Williamsburg, Virginia (North of Fort Magruder)

May 5, 1862

Historical Overview
Williamsburg was the first large encounter between Union and Confederate forces during the Peninsula Campaign of 1862. While the Confederates had no intention of attempting to hold the Williamsburg line, poor roads on the Peninsula had slowed the Confederate retreat almost as much as the Union advanced. James Longstreet therefore, along with D. H. Hill, was detailed to hold the line at Williamsburg in order to delay the Union advance.
On the morning of the 5th, Gen. Hooker started the attack with a careful advance in the center of the line facing Fort Magruder and to the south against the Confederate right. The fighting soon developed into a fierce battle, with both sides calling in reinforcements.
A second fight also developed to the north of Fort Magruder, when at 11 a.m. Union commander Sumner became aware that it might be possible to turn the Confederate left and dispatched Gen. Winfield S. Hancock to the difficult task. Hancock's advance made good progress at first, but finally the Confederates began to mass against him and he pulled back slightly to a stronger position. The Confederate attack, under D. H. Hill and Jubal Early, was launched across open fields and was forced back with heavy losses by Hancock's men, who delivered devastating musket fire and a well-executed counterattack. McClellan described Hancock's actions as brilliant. Union reports represented it as a victory over a large part of the Confederate army that was intent on holding the Williamsburg line. This was not the Confederate's intention, for Longstreet only needed to delay the Union advance for a day or so to allow the Confederate supply trains to get back into Richmond.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.


Set-Up Order

Woods 14
Hills 7
Homestead 3


Union Army
Winfield S. Hancock
Take 5 Command Cards


Infantry  Cavalry  Artillery  General
10 - 2 2

Confederate Army
D. H. Hill
Take 5 Command Cards
You move first

Infantry  Cavalry  Artillery  General
9 - 2 3

6 Flags

Special Rules


Tags: Banners: 6, Base Game, Army: Union, Army: Confederate, Special: None

Print Email

Log in to comment

Mark MCG's Avatar
Mark MCG replied the topic: #428 5 years 5 months ago
The BattleCry module is available from the VASSAL modules page

It is possible to play on VASSAL using this module, with the modified rules for BattleCry that make it more like C&C Napoleonics.

We did play it with these rules on 17 Jan 2015, and it went perfectly well.
I'm kind of guessing that was the question.
Bayernkini's Avatar
Bayernkini replied the topic: #427 5 years 5 months ago

You play with CCNmod

No, why should we, we have a Battlecry Module
Ankou's Avatar
Ankou replied the topic: #426 5 years 5 months ago
You play with CCNmod