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FORCED MARCH

Issue 1 order to each of your
infantry units in a section of your
choice. Th ose units may each
move 2 hexes and batt le this turn.
(Terrain movement restrictions still apply.)
If you don’t have any infantry units,
instead issue 1 order to a unit of
your choice in any section.

 

 

 

 

Related FAQs

Suppose an infantry unit is adjacent to an unattached general and Force March is played (everything is in clear terrain). If the infantry unit moves into the general’s hex, does the general automatically attach to the unit and move with the unit to the second hex?

The general will attach to the unit and the infantry unit cannot keep moving, it must stop.