Call for Reinforcements
Posted in Command Cards
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CALL FOR REINFORCEMENTS
Roll 1 die: on a unit symbol, take an undeployed unit of that type from the box; on a fl ag, take an undeployed unit of your choice from the box; on a sabers, take no unit and this card has no eff ect. Place the unit on a hex with an unatt ached general, a vacant hex adjacent to a general, or a vacant hex on your edge of the batt lefi eld. Th at unit may batt le but not move this turn. If you don’t have an undeployed unit of the type rolled, instead issue 1 order to a unit of that type in any section.
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Related FAQs
Can reinforcements that appear in woods/buildings battle on that turn?
Yes. A unit that is placed on the battlefield, when called as reinforcements, may battle even if it is placed in a building or woods hex.
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