Because we get now the Tactician card deck for CCNapoleonics, i will try this deck for sure in the BC games also.
If necessary, with a little adjustment....
Looking forward, how it goes with such an additional deck
Tactician Cards Rules
Tactician cards add an element of suspense and will challenge players to coordinate their use in a timely manner. Players may soon realize that Tactician cards, and how they relate to the battlefield Leaders, are going to be some of their most precious assets. In terms of game play, Tactician cards represent Leader actions and American Civil War happenings or unit abilities. These cards may hinder the opposing army, enhance a player’s units, or may instantly change the course of a battle.
The number of Tactician cards, each player will take at the start of a battle, is indicated in the scenario notes. Each scenario has the Army Commander’s Tactician rating which is equal to the number of Tactician cards a player’s Army starts with in the battle.
At the end of the player’s turn, the player will draw one Tactician card, when the Command card played instructs a player to draw a Tactician card. There is no limit to the number of Tactician cards a player may hold.
Following Command Cards allows the active player to draw one new tactician card at the end of turn:
Leadership; Recon in Force; Scout Center; Scout Left Flank; Scout Right Flank;
Following Command Cards allows both players (active and passive) to draw one new tactician card at the end of turn:
Battlecry;
NOTE: A player, who plays a Tactician card during his or the opponent’s turn, does not immediately replenish his Tactician card hand. Replenishment of Tactician cards is only done at the end of a player’s turn when the Command card played instructs a player to draw a Tactician card.
Players must observe a number of simple, but critically important rules when bringing a Tactician card into play.
• A Tactician card must always be played when indicated. Some cards may be played out of turn, during the opponent’s game turn, or in reaction to one of his actions or card play.
• When playing a Tactician card, place it in front of you at the appropriate time (possibly in reaction to one of your opponent’s actions), and read it aloud.
• A player may play as many Tactician cards during a turn as desired, but only one card may be played on any given lone Leader, unit with an attached Leader or unit during a turn.
• In case of contradiction, between the effects of two Tactician cards played in succession, the second card trumps the effect of the first one.
• In case of conflict, between the basic rules in this book and a Tactician card, the rules of the card take precedence.
• Terrain movement and battle restrictions will always apply, unless stated otherwise on the Tactician card.
• During a player’s turn, when a Command card containing the words ‘Equal to Command’ is played, the player counts only Command cards. Tactician cards are not counted.
Tactician card Default Action
All Tactician cards have a default action. Instead of using the text on the Tactician card, the default action of a Tactician card allows a player to discard a Tactician card after all combat is completed, but before drawing a new Command card, and re¬position a Leader up to 3 hexes. Terrain restrictions still apply when the Leader is moved.